My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Balloon Prince
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Witch Balloon Princess
Zap
Goblin Gang Goblin Barrel Witch Balloon Prince Princess
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Witch Princess
The Log
Goblin Gang Hog Rider Goblin Barrel Witch Prince Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch Princess
Royal Delivery
Goblin Gang Hog Rider Wizard Goblin Barrel Witch Balloon Prince Princess
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Witch Balloon Princess
Poison
Goblin Gang Wizard Witch Balloon Princess
Lightning
Wizard Witch Balloon Prince
Rocket
Hog Rider Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Princess Hog Rider Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Princess Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Balloon Prince Princess
Hog Rider
Goblin Gang Wizard Goblin Barrel Witch Balloon Prince Princess
Wizard
Hog Rider Balloon Prince
Goblin Barrel
Goblin Gang Prince Hog Rider Balloon Princess
Witch
Hog Rider Prince
Balloon
Goblin Gang Hog Rider Wizard Goblin Barrel Princess
Prince
Goblin Barrel Goblin Gang Hog Rider Wizard Witch Princess
Princess
Goblin Gang Hog Rider Goblin Barrel Balloon Prince

Defense Synergies 0 4

Goblin Gang
Prince Princess
Hog Rider
Wizard
Prince
Goblin Barrel
Witch
Prince
Balloon
Prince
Goblin Gang Wizard Witch
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblin Gang Witch Prince
Goblin Gang Witch Prince
Witch Prince Goblin Gang
Prince Princess
Goblin Gang
Goblin Gang Wizard Witch Princess
Witch Goblin Gang Prince Princess
Goblin Gang Prince
Goblin Gang Witch Wizard Princess
Goblin Gang Wizard Witch Princess
Prince Goblin Gang Wizard Witch
Wizard Goblin Gang Witch Prince Princess
Goblin Gang Prince
Goblin Gang Prince
Wizard Goblin Gang Witch Prince
Goblin Gang Wizard Witch Prince
Wizard Witch Princess
Prince
Goblin Gang Wizard Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Goblin Gang Wizard Prince
Goblin Gang Witch Prince
Goblin Gang Prince
Goblin Gang Witch Prince
Wizard Goblin Gang Witch Princess
Goblin Gang Prince Witch
Prince
Witch Prince
Witch Goblin Gang
Witch Prince
Prince
Prince Goblin Gang Wizard Witch
Wizard Witch Princess
Goblin Gang Witch Prince
Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Prince
Wizard
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Goblin Gang Prince
Wizard Prince Princess
Wizard Princess
Princess
Princess
Princess Prince
Wizard Witch Princess
Wizard Princess
Wizard Prince Princess
Wizard Witch Princess
Prince
Wizard Princess
Prince
Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Prince Princess
Wizard Witch Princess
Wizard Witch
Wizard
Princess
Prince
Wizard Princess
Goblin Gang Witch Prince Princess
Wizard Witch Princess
Goblin Gang Wizard Prince Princess
Wizard Princess
Prince
Goblin Gang Witch Princess
Witch Princess
Witch Prince Princess
Prince
Wizard

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