My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Wizard Witch Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Witch Bandit
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Witch Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Witch Bandit Electro Wizard
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Wizard Witch Bandit Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Hog Rider Electro Wizard Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Hog Rider Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Bandit
Hog Rider
Goblin Gang Wizard Rocket Witch Bandit Electro Wizard Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Rocket
Hog Rider
Witch
Hog Rider Bandit Mega Knight
Bandit
Goblin Gang Hog Rider Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bandit Mega Knight
Mega Knight
Hog Rider Wizard Witch Bandit Electro Wizard

Defense Synergies 0 11

Goblin Gang
Bandit Electro Wizard
Hog Rider
Wizard
Bandit Electro Wizard Mega Knight
Rocket
Witch
Bandit Electro Wizard Mega Knight
Bandit
Goblin Gang Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Witch Bandit Mega Knight
Mega Knight
Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Goblin Gang Witch Bandit Electro Wizard Mega Knight
Goblin Gang Rocket Witch Mega Knight Bandit Electro Wizard
Witch Goblin Gang Bandit Electro Wizard Mega Knight
Rocket Mega Knight
Goblin Gang Bandit Electro Wizard Mega Knight
Rocket Electro Wizard Goblin Gang Wizard Witch
Rocket Bandit Electro Wizard Mega Knight
Witch Goblin Gang
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Wizard Bandit Mega Knight
Goblin Gang Wizard Witch Electro Wizard
Mega Knight Goblin Gang Wizard Rocket Witch Bandit Electro Wizard
Wizard Rocket Mega Knight Goblin Gang Witch Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Rocket Goblin Gang Bandit Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Witch Electro Wizard
Mega Knight Goblin Gang Wizard Witch Bandit Electro Wizard
Wizard Witch Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Wizard Rocket Mega Knight
Goblin Gang Bandit Mega Knight Rocket Witch Electro Wizard
Goblin Gang Rocket Mega Knight Bandit Electro Wizard
Goblin Gang Witch Bandit Mega Knight
Wizard Rocket Goblin Gang Witch Electro Wizard
Goblin Gang Rocket Witch Bandit Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Witch Bandit
Witch Goblin Gang
Mega Knight Witch
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Goblin Gang Wizard Witch Bandit
Wizard Witch Mega Knight
Goblin Gang Witch Electro Wizard Rocket
Mega Knight Wizard Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit Electro Wizard
Rocket Bandit
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard Bandit
Rocket Goblin Gang Electro Wizard
Rocket Wizard Bandit Electro Wizard
Wizard Rocket
Rocket Bandit
Rocket Bandit
Rocket Wizard Witch Bandit
Wizard Rocket Bandit Mega Knight
Rocket
Rocket
Rocket Wizard Bandit Electro Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch Bandit Electro Wizard
Wizard Witch Bandit Mega Knight
Rocket Bandit
Wizard Witch Electro Wizard
Rocket Electro Wizard Wizard Witch
Wizard Rocket Bandit Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard
Electro Wizard Goblin Gang Rocket Witch Bandit
Rocket Wizard Witch Electro Wizard
Goblin Gang Wizard Rocket Electro Wizard Mega Knight
Wizard
Rocket
Mega Knight
Goblin Gang Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Bandit Electro Wizard Mega Knight
Wizard Rocket Mega Knight

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