My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Fisherman Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Hog Rider Witch Fisherman
Zap
Goblin Gang Witch Fisherman
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Hog Rider Witch Fisherman
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Witch Fisherman Mother Witch
Fireball
Goblin Gang Hog Rider Wizard Witch Fisherman Mother Witch
Poison
Goblin Gang Wizard Witch Fisherman Mother Witch
Lightning
Wizard Witch Fisherman Mother Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fisherman Hog Rider Mother Witch Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Fisherman Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Hog Rider
Goblin Gang The Log Wizard Witch Mother Witch Mega Knight
Wizard
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Fisherman Mega Knight
Fisherman
The Log Mega Knight
Mother Witch
Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Witch The Log Fisherman Mother Witch

Defense Synergies 0 13

Goblin Gang
The Log Fisherman
Hog Rider
Wizard
The Log Mega Knight
Witch
The Log Fisherman Mega Knight
The Log
Goblin Gang Wizard Witch Fisherman Mother Witch Mega Knight
Fisherman
Goblin Gang Witch The Log Mother Witch Mega Knight
Mother Witch
The Log Fisherman Mega Knight
Mega Knight
Wizard Witch The Log Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Goblin Gang Witch The Log Fisherman Mega Knight
Goblin Gang Witch Fisherman Mega Knight
Witch Goblin Gang Fisherman Mega Knight
The Log Mega Knight
Goblin Gang The Log Mother Witch Mega Knight
Goblin Gang Wizard Witch
The Log Mega Knight
Witch Goblin Gang Fisherman
Goblin Gang Fisherman Mega Knight
Goblin Gang Witch Mother Witch Wizard The Log Fisherman Mega Knight
Goblin Gang Wizard Witch
Mega Knight Goblin Gang Wizard Witch The Log
Wizard Mega Knight Goblin Gang Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Fisherman Mega Knight
Wizard Mega Knight Goblin Gang Witch Fisherman
Mega Knight Goblin Gang Wizard Witch The Log Fisherman
Wizard Witch The Log Fisherman Mother Witch Mega Knight
Fisherman
Goblin Gang Wizard Mega Knight Witch The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Fisherman
Goblin Gang Wizard The Log Fisherman Mega Knight
Goblin Gang Mega Knight Witch The Log Fisherman
Goblin Gang Mega Knight The Log Fisherman
Goblin Gang Witch Fisherman Mega Knight
Wizard Mother Witch Goblin Gang Witch
Goblin Gang Witch
Mega Knight Fisherman
Mega Knight Witch The Log
Witch Goblin Gang
Mega Knight Witch
Mega Knight The Log
Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Witch The Log Fisherman
Mega Knight Wizard Witch The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
The Log
Wizard The Log Mega Knight
Wizard Mother Witch Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Fisherman
Goblin Gang Fisherman
Wizard The Log Fisherman
Wizard
The Log Fisherman
Fisherman
The Log Fisherman
Wizard Witch The Log
Wizard The Log Mega Knight
Fisherman
Wizard The Log Fisherman Mega Knight
Wizard Witch The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log Fisherman
The Log
The Log Mother Witch Wizard Witch Mega Knight
Witch Fisherman
The Log Wizard Witch Fisherman
Wizard Witch The Log Fisherman Mega Knight
The Log Fisherman
Wizard Witch Mother Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Witch
Wizard Witch
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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