My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Prince
Giant Snowball
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Zap
Goblin Gang Minion Horde Goblin Hut Skeleton Army Prince
Barbarian Barrel
Goblin Gang Goblin Hut Barbarian Hut Skeleton Army Executioner
The Log
Goblin Gang Goblin Hut Barbarian Hut Skeleton Army Prince
Earthquake
Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Goblin Hut Skeleton Army Prince Executioner
Fireball
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army Executioner
Poison
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army Executioner
Lightning
Goblin Hut Barbarian Hut Prince Executioner
Rocket
Minion Horde Goblin Hut Barbarian Hut Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Minion Horde Goblin Hut Prince Executioner Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Fireball Minion Horde

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Barbarian Hut Prince
Minion Horde
Barbarian Hut Prince
Fireball
Goblin Hut
Goblin Gang Barbarian Hut Prince
Barbarian Hut
Goblin Gang Minion Horde Goblin Hut
Skeleton Army
Prince
Goblin Gang Minion Horde Goblin Hut
Executioner

Defense Synergies 0 13

Goblin Gang
Goblin Hut Barbarian Hut Skeleton Army Prince
Minion Horde
Barbarian Hut
Fireball
Goblin Hut Barbarian Hut
Goblin Hut
Goblin Gang Fireball Barbarian Hut Skeleton Army
Barbarian Hut
Goblin Gang Minion Horde Fireball Goblin Hut Skeleton Army
Skeleton Army
Goblin Gang Goblin Hut Barbarian Hut Prince Executioner
Prince
Goblin Gang Skeleton Army Executioner
Executioner
Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Goblin Hut Executioner
Minion Horde Barbarian Hut Skeleton Army Goblin Gang Goblin Hut Prince Executioner
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army Prince Executioner
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Prince Goblin Gang
Fireball Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Executioner
Minion Horde Goblin Gang Fireball Goblin Hut Barbarian Hut Executioner
Barbarian Hut Fireball
Minion Horde Barbarian Hut Goblin Gang Goblin Hut Skeleton Army Prince
Goblin Gang Skeleton Army Minion Horde Prince
Goblin Gang Minion Horde Skeleton Army Executioner Fireball Goblin Hut
Minion Horde Executioner Goblin Gang Fireball Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Prince Goblin Gang Fireball
Fireball Barbarian Hut Skeleton Army Executioner Goblin Gang Minion Horde Goblin Hut Prince
Barbarian Hut Skeleton Army Goblin Gang Minion Horde Goblin Hut Prince
Minion Horde Barbarian Hut Skeleton Army Goblin Gang Fireball Goblin Hut Prince
Minion Horde Barbarian Hut Goblin Gang Fireball Goblin Hut Skeleton Army Prince Executioner
Fireball Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army Prince Executioner
Executioner Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut Prince
Goblin Gang Skeleton Army Minion Horde Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army Fireball Goblin Hut Prince
Fireball Goblin Gang Prince Executioner
Goblin Gang Skeleton Army Minion Horde Goblin Hut Barbarian Hut Prince
Goblin Gang Skeleton Army Prince Minion Horde Fireball Barbarian Hut
Barbarian Hut Goblin Gang Minion Horde Goblin Hut Skeleton Army Prince Executioner
Fireball Executioner Goblin Gang Minion Horde Goblin Hut
Goblin Gang Skeleton Army Prince Minion Horde Fireball Goblin Hut Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army Prince
Minion Horde Fireball Goblin Hut Barbarian Hut Skeleton Army Prince
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Goblin Gang Minion Horde Fireball Barbarian Hut Executioner
Minion Horde Fireball Barbarian Hut Skeleton Army Executioner
Goblin Gang Goblin Hut Skeleton Army Minion Horde Fireball Barbarian Hut Prince Executioner
Executioner Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut
Fireball Executioner
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut Prince
Fireball Executioner Minion Horde
Fireball Executioner Minion Horde
Minion Horde Executioner
Fireball Barbarian Hut Executioner
Fireball
Goblin Gang Minion Horde Fireball Prince
Minion Horde Fireball Prince
Fireball Executioner
Fireball Goblin Hut Barbarian Hut Executioner
Minion Horde Fireball
Fireball Goblin Hut Barbarian Hut Prince
Minion Horde Fireball Goblin Hut Barbarian Hut Executioner
Minion Horde Fireball Goblin Hut Barbarian Hut Executioner
Fireball
Minion Horde
Fireball Prince Executioner
Fireball
Minion Horde Fireball Prince
Fireball
Prince
Minion Horde Fireball Barbarian Hut
Fireball Executioner
Minion Horde
Fireball Executioner
Fireball Prince
Fireball
Minion Horde Fireball Executioner
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Prince
Fireball
Minion Horde Goblin Gang Fireball Goblin Hut Barbarian Hut Skeleton Army Prince
Fireball Executioner
Fireball
Fireball Goblin Gang Minion Horde Prince Executioner
Fireball Executioner
Fireball
Minion Horde Prince Executioner
Goblin Gang Minion Horde Fireball
Fireball Executioner
Fireball Prince Executioner
Prince
Fireball

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