My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Royal Hogs Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Hog Rider Royal Hogs
Zap
Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Royal Hogs Executioner Giant Skeleton Magic Archer
The Log
Goblin Gang Hog Rider Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Hog Rider Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Minion Horde Hog Rider Royal Hogs Executioner Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Goblin Gang Minion Horde Hog Rider Royal Hogs Executioner Magic Archer
Poison
Goblin Gang Minion Horde Royal Hogs Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Minion Horde Hog Rider Royal Hogs Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hog Rider Magic Archer Minion Horde Royal Hogs Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Hog Rider Magic Archer Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Hogs Giant Skeleton P.E.K.K.A
Minion Horde
Hog Rider Giant Skeleton
Hog Rider
Goblin Gang Minion Horde Executioner Giant Skeleton Magic Archer
Royal Hogs
Goblin Gang Executioner Magic Archer
Executioner
Hog Rider Royal Hogs P.E.K.K.A
Giant Skeleton
Goblin Gang Minion Horde Hog Rider Magic Archer
P.E.K.K.A
Magic Archer Goblin Gang Executioner
Magic Archer
P.E.K.K.A Hog Rider Royal Hogs Giant Skeleton

Defense Synergies 0 5

Goblin Gang
Giant Skeleton P.E.K.K.A Magic Archer
Minion Horde
Hog Rider
Royal Hogs
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Executioner Magic Archer
P.E.K.K.A
Goblin Gang
Magic Archer
Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Magic Archer
Minion Horde P.E.K.K.A Goblin Gang Executioner
Goblin Gang Minion Horde P.E.K.K.A Executioner Giant Skeleton
Minion Horde P.E.K.K.A Goblin Gang
Giant Skeleton P.E.K.K.A
Goblin Gang Executioner Magic Archer
Minion Horde Goblin Gang Executioner Magic Archer
Giant Skeleton P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Giant Skeleton
Goblin Gang Minion Horde Executioner Giant Skeleton Magic Archer
Minion Horde Executioner Goblin Gang Magic Archer
Minion Horde P.E.K.K.A Goblin Gang Giant Skeleton
Executioner Goblin Gang Minion Horde P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang P.E.K.K.A
Minion Horde Goblin Gang Executioner P.E.K.K.A
Goblin Gang Minion Horde Executioner Magic Archer
Executioner Giant Skeleton Magic Archer
P.E.K.K.A
Goblin Gang Minion Horde Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton P.E.K.K.A
Goblin Gang Executioner Magic Archer
Goblin Gang Giant Skeleton P.E.K.K.A Minion Horde
Goblin Gang Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde Executioner
Executioner Goblin Gang Minion Horde Magic Archer
Goblin Gang P.E.K.K.A Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde Executioner
Minion Horde Executioner Magic Archer
Goblin Gang Minion Horde Executioner Giant Skeleton P.E.K.K.A Magic Archer
Executioner Minion Horde Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Giant Skeleton
Executioner Magic Archer
Minion Horde Giant Skeleton Magic Archer
Giant Skeleton
Executioner Minion Horde Magic Archer
Executioner Minion Horde Magic Archer
Minion Horde Executioner Magic Archer
Executioner Magic Archer
Goblin Gang Minion Horde
Minion Horde Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Executioner Magic Archer
Magic Archer Minion Horde Executioner
Minion Horde
Executioner Magic Archer
Magic Archer
Minion Horde Giant Skeleton Magic Archer
Minion Horde
Executioner Magic Archer
Minion Horde
Executioner Magic Archer
Magic Archer
Magic Archer
Minion Horde Executioner Magic Archer
Minion Horde
Minion Horde
Minion Horde Magic Archer
Minion Horde Magic Archer
P.E.K.K.A Minion Horde Giant Skeleton
Magic Archer
Minion Horde Goblin Gang Magic Archer
Executioner Magic Archer
Goblin Gang Minion Horde Executioner Magic Archer
Executioner Magic Archer
Giant Skeleton
Minion Horde Executioner P.E.K.K.A
Goblin Gang Minion Horde Giant Skeleton Magic Archer
Executioner Magic Archer
Executioner Giant Skeleton Magic Archer
P.E.K.K.A

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