My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Gang Minion Horde Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarian Hut Goblin Barrel Skeleton Army Executioner
The Log
Goblin Gang Royal Giant Barbarian Hut Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Barbarian Hut Goblin Barrel Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Executioner Inferno Dragon
Fireball
Goblin Gang Minion Horde Barbarian Hut Goblin Barrel Skeleton Army Executioner Inferno Dragon
Poison
Goblin Gang Minion Horde Barbarian Hut Skeleton Army Executioner
Lightning
Barbarian Hut Executioner Inferno Dragon
Rocket
Minion Horde Barbarian Hut Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon Minion Horde Executioner Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Barbarian Hut
Minion Horde
Royal Giant Barbarian Hut
Royal Giant
Goblin Barrel Goblin Gang Minion Horde Barbarian Hut Executioner
Barbarian Hut
Goblin Gang Minion Horde Royal Giant Goblin Barrel
Goblin Barrel
Goblin Gang Royal Giant Barbarian Hut Skeleton Army
Skeleton Army
Goblin Barrel
Executioner
Royal Giant
Inferno Dragon

Defense Synergies 0 8

Goblin Gang
Barbarian Hut Skeleton Army Inferno Dragon
Minion Horde
Barbarian Hut
Royal Giant
Barbarian Hut
Goblin Gang Minion Horde Skeleton Army Inferno Dragon
Goblin Barrel
Skeleton Army
Goblin Gang Barbarian Hut Executioner Inferno Dragon
Executioner
Skeleton Army
Inferno Dragon
Goblin Gang Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Executioner
Minion Horde Barbarian Hut Skeleton Army Inferno Dragon Goblin Gang Executioner
Goblin Gang Minion Horde Barbarian Hut Skeleton Army Executioner Inferno Dragon
Minion Horde Barbarian Hut Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Executioner
Minion Horde Inferno Dragon Goblin Gang Barbarian Hut Executioner
Barbarian Hut
Minion Horde Barbarian Hut Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Executioner
Minion Horde Executioner Inferno Dragon Goblin Gang Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army Goblin Gang
Barbarian Hut Skeleton Army Executioner Goblin Gang Minion Horde
Barbarian Hut Skeleton Army Inferno Dragon Goblin Gang Minion Horde
Minion Horde Barbarian Hut Skeleton Army Goblin Gang Inferno Dragon
Minion Horde Barbarian Hut Goblin Gang Skeleton Army Executioner
Goblin Gang Minion Horde Barbarian Hut Skeleton Army Executioner
Executioner Barbarian Hut Inferno Dragon
Barbarian Hut Inferno Dragon
Goblin Gang Skeleton Army Minion Horde Executioner
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army
Goblin Gang Executioner Inferno Dragon
Goblin Gang Skeleton Army Minion Horde Barbarian Hut
Goblin Gang Skeleton Army Minion Horde Barbarian Hut
Barbarian Hut Goblin Gang Minion Horde Skeleton Army Executioner Inferno Dragon
Executioner Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army Inferno Dragon
Minion Horde Barbarian Hut Skeleton Army Inferno Dragon
Goblin Gang Minion Horde Barbarian Hut Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde
Skeleton Army
Skeleton Army Goblin Gang Minion Horde Barbarian Hut Executioner
Minion Horde Barbarian Hut Skeleton Army Executioner
Goblin Gang Skeleton Army Minion Horde Barbarian Hut Executioner Inferno Dragon
Executioner Minion Horde Barbarian Hut Inferno Dragon
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut
Executioner
Minion Horde Barbarian Hut
Barbarian Hut
Executioner Minion Horde
Executioner Minion Horde
Minion Horde Executioner
Barbarian Hut Executioner
Goblin Gang Minion Horde
Minion Horde
Executioner
Barbarian Hut Executioner
Minion Horde
Barbarian Hut
Minion Horde Barbarian Hut Executioner
Minion Horde Barbarian Hut Executioner
Minion Horde
Executioner
Minion Horde
Minion Horde Barbarian Hut
Executioner
Minion Horde Inferno Dragon
Executioner
Minion Horde Executioner
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblin Gang Barbarian Hut Skeleton Army
Executioner
Goblin Gang Minion Horde Executioner
Executioner
Minion Horde Executioner
Goblin Gang Minion Horde
Executioner
Executioner
Inferno Dragon

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