My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Bandit
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Bandit
The Log
Goblin Gang Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Valkyrie Skeleton Army Bandit
Fireball
Goblin Gang Minion Horde Skeleton Army Bandit
Poison
Goblin Gang Minion Horde Skeleton Army
Lightning
Valkyrie Bandit
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Bandit Valkyrie Golden Knight Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Bandit
Minion Horde
Mega Knight
Valkyrie
Goblin Gang Bandit
Skeleton Army
The Log
Bandit Mega Knight
Bandit
Goblin Gang Valkyrie The Log Mega Knight Golden Knight
Mega Knight
Minion Horde The Log Bandit
Golden Knight
Bandit

Defense Synergies 0 13

Goblin Gang
Valkyrie Skeleton Army The Log Bandit
Minion Horde
The Log
Valkyrie
Goblin Gang The Log Bandit
Skeleton Army
Goblin Gang The Log Bandit
The Log
Goblin Gang Minion Horde Valkyrie Skeleton Army Bandit Mega Knight Golden Knight
Bandit
Goblin Gang Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
The Log Bandit
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie The Log Golden Knight
Minion Horde Skeleton Army Goblin Gang Valkyrie The Log Bandit Mega Knight
Goblin Gang Minion Horde Skeleton Army Mega Knight Valkyrie Bandit
Minion Horde Skeleton Army Goblin Gang Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Valkyrie Bandit Mega Knight
Minion Horde Goblin Gang
Valkyrie The Log Bandit Mega Knight Golden Knight
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Valkyrie Bandit Mega Knight
Goblin Gang Minion Horde Valkyrie Skeleton Army The Log Bandit Mega Knight
Minion Horde Goblin Gang
Minion Horde Skeleton Army Mega Knight Goblin Gang Valkyrie The Log Bandit
Valkyrie Skeleton Army Mega Knight Goblin Gang Minion Horde The Log Golden Knight
Skeleton Army Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Goblin Gang The Log Bandit Mega Knight
Minion Horde Mega Knight Goblin Gang Valkyrie Skeleton Army
Valkyrie Mega Knight Goblin Gang Minion Horde Skeleton Army The Log Bandit Golden Knight
Valkyrie The Log Bandit Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Bandit
Bandit Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight Minion Horde Valkyrie The Log Golden Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Minion Horde The Log Bandit
Goblin Gang Minion Horde Valkyrie Skeleton Army Bandit Mega Knight
Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Valkyrie Bandit
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Valkyrie Skeleton Army The Log Bandit
Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Golden Knight
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Goblin Gang Minion Horde Valkyrie Bandit Golden Knight
Minion Horde Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minion Horde Valkyrie The Log Golden Knight
Valkyrie Mega Knight Minion Horde The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log Bandit Golden Knight
The Log Bandit Golden Knight
Minion Horde The Log Bandit
Valkyrie The Log
Minion Horde Valkyrie The Log Mega Knight
Minion Horde
Minion Horde The Log
The Log
The Log Bandit Golden Knight
Goblin Gang Minion Horde
Minion Horde Valkyrie The Log Bandit Golden Knight
The Log Bandit Golden Knight
Minion Horde Bandit
The Log
Minion Horde The Log Bandit Golden Knight
Minion Horde The Log Bandit Mega Knight
Minion Horde
The Log Bandit Mega Knight
Valkyrie The Log Mega Knight Golden Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Valkyrie Mega Knight
Minion Horde
The Log Bandit Golden Knight
The Log Bandit Mega Knight Golden Knight
The Log Bandit Golden Knight
Minion Horde
Minion Horde
Minion Horde
Minion Horde The Log Bandit Mega Knight
Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde Goblin Gang Skeleton Army Bandit
The Log
Goblin Gang Minion Horde Valkyrie Mega Knight
The Log
Minion Horde Mega Knight
Goblin Gang Minion Horde The Log Golden Knight
The Log Bandit Mega Knight Golden Knight
Mega Knight

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