My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Zap
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Valkyrie Golden Knight Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie
Minion Horde
Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Mega Knight
Minion Horde Wizard Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 0 6

Goblin Gang
Valkyrie Skeleton Army
Minion Horde
Valkyrie
Goblin Gang Wizard
Wizard
Valkyrie Skeleton Army Mega Knight Golden Knight
Goblin Barrel
Skeleton Army
Goblin Gang Wizard
Mega Knight
Wizard
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Golden Knight
Minion Horde Skeleton Army Goblin Gang Valkyrie Mega Knight
Goblin Gang Minion Horde Skeleton Army Mega Knight Valkyrie
Minion Horde Skeleton Army Goblin Gang Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Valkyrie Mega Knight
Minion Horde Goblin Gang Wizard
Valkyrie Mega Knight Golden Knight
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Valkyrie Mega Knight
Goblin Gang Minion Horde Valkyrie Skeleton Army Wizard Mega Knight
Minion Horde Goblin Gang Wizard
Minion Horde Skeleton Army Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Goblin Gang Minion Horde Golden Knight
Skeleton Army Goblin Gang Minion Horde Mega Knight
Minion Horde Skeleton Army Goblin Gang Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Valkyrie Skeleton Army
Mega Knight Goblin Gang Minion Horde Valkyrie Wizard Skeleton Army Golden Knight
Valkyrie Wizard Mega Knight
Goblin Gang Valkyrie Wizard Skeleton Army Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Minion Horde Valkyrie Golden Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Minion Horde
Goblin Gang Minion Horde Valkyrie Skeleton Army Mega Knight
Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Valkyrie Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Golden Knight
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Minion Horde Valkyrie Wizard Golden Knight
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minion Horde Valkyrie Golden Knight
Valkyrie Mega Knight Minion Horde Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Golden Knight
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Golden Knight
Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard Golden Knight
Wizard
Golden Knight
Minion Horde
Minion Horde Wizard Golden Knight
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Valkyrie Wizard Mega Knight Golden Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard Golden Knight
Wizard Mega Knight Golden Knight
Golden Knight
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Goblin Gang Skeleton Army
Wizard
Goblin Gang Minion Horde Valkyrie Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Goblin Gang Minion Horde Golden Knight
Mega Knight Golden Knight
Wizard Mega Knight

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