My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Ram Rider Mighty Miner
Zap
Goblin Gang Minion Horde Goblin Barrel Ram Rider Mighty Miner
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Wizard Goblin Barrel Ram Rider
Fireball
Goblin Gang Minion Horde Wizard Goblin Barrel Ram Rider Mighty Miner
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard Ram Rider Mighty Miner
Rocket
Minion Horde Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Mighty Miner Minion Horde Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Mighty Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Minion Horde
Mega Knight
Wizard
Ram Rider Mega Knight
Goblin Barrel
Goblin Gang Mighty Miner Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Ram Rider
Wizard Goblin Barrel The Log Mega Knight
Mega Knight
Minion Horde Wizard Goblin Barrel The Log Ram Rider
Mighty Miner
Goblin Barrel

Defense Synergies 0 7

Goblin Gang
The Log
Minion Horde
The Log
Wizard
The Log Mega Knight Mighty Miner
Goblin Barrel
The Log
Goblin Gang Minion Horde Wizard Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Wizard The Log
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Ram Rider
Minion Horde Goblin Gang The Log Ram Rider Mega Knight
Goblin Gang Minion Horde Ram Rider Mega Knight
Minion Horde Goblin Gang Ram Rider Mega Knight
The Log Mega Knight
Goblin Gang The Log Mega Knight
Minion Horde Ram Rider Goblin Gang Wizard
The Log Ram Rider Mega Knight
Minion Horde Mighty Miner Goblin Gang
Goblin Gang Minion Horde Mega Knight
Goblin Gang Minion Horde Wizard The Log Ram Rider Mega Knight
Minion Horde Goblin Gang Wizard Ram Rider
Minion Horde Mega Knight Goblin Gang Wizard The Log Ram Rider
Wizard Mega Knight Goblin Gang Minion Horde The Log
Goblin Gang Minion Horde Ram Rider Mega Knight
Minion Horde Goblin Gang The Log Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang
Mega Knight Goblin Gang Minion Horde Wizard The Log Ram Rider
Wizard The Log Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Mega Knight Minion Horde The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Minion Horde The Log Ram Rider
Goblin Gang Mega Knight Minion Horde The Log Ram Rider
Goblin Gang Minion Horde Ram Rider Mega Knight Mighty Miner
Wizard Goblin Gang Minion Horde Ram Rider
Goblin Gang Minion Horde Ram Rider
Mega Knight Mighty Miner Minion Horde
Minion Horde Mega Knight The Log
Goblin Gang Minion Horde
Mega Knight Minion Horde
Mega Knight The Log
Mega Knight Goblin Gang Minion Horde Wizard Ram Rider
Wizard Minion Horde Mega Knight
Goblin Gang Minion Horde The Log Mighty Miner
Mega Knight Minion Horde Wizard The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Ram Rider
Minion Horde The Log
The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Ram Rider
Minion Horde Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Goblin Gang Minion Horde
Minion Horde Wizard The Log Ram Rider
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight
Minion Horde
The Log Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
The Log
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde
Mighty Miner Minion Horde Mega Knight
Wizard The Log
Minion Horde Goblin Gang
Wizard Ram Rider
The Log
Goblin Gang Minion Horde Wizard Mega Knight
The Log Wizard
Minion Horde Mega Knight
Goblin Gang Minion Horde The Log
The Log Mega Knight
Wizard Mega Knight

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