My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Clone
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Clone Princess
Zap
Goblin Gang Minion Horde Skeleton Army Clone Princess
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Clone Princess Electro Wizard
The Log
Goblin Gang Skeleton Army Clone Princess
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Minion Horde Skeleton Army Clone Princess
Royal Delivery
Goblin Gang Minion Horde Wizard Skeleton Army Clone Princess Electro Wizard
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Clone Princess Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Clone Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Clone Princess Electro Wizard Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Clone Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Princess
Minion Horde
Mega Knight Clone
Wizard
Mega Knight
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang Minion Horde Electro Wizard
Princess
Goblin Gang Mega Knight
Electro Wizard
Clone Mega Knight
Mega Knight
Minion Horde Wizard Princess Electro Wizard

Defense Synergies 0 10

Goblin Gang
Skeleton Army Princess Electro Wizard
Minion Horde
Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Goblin Gang Wizard Princess Electro Wizard
Clone
Princess
Goblin Gang Skeleton Army Mega Knight
Electro Wizard
Goblin Gang Wizard Skeleton Army Mega Knight
Mega Knight
Wizard Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Goblin Gang Electro Wizard Mega Knight
Goblin Gang Minion Horde Skeleton Army Mega Knight Electro Wizard
Minion Horde Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Electro Wizard Mega Knight
Minion Horde Electro Wizard Goblin Gang Wizard Princess
Electro Wizard Mega Knight
Minion Horde Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Minion Horde Electro Wizard Mega Knight
Goblin Gang Minion Horde Skeleton Army Electro Wizard Wizard Princess Mega Knight
Minion Horde Goblin Gang Wizard Princess Electro Wizard
Minion Horde Skeleton Army Mega Knight Goblin Gang Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Goblin Gang Minion Horde Princess Electro Wizard
Skeleton Army Goblin Gang Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Goblin Gang Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Skeleton Army Electro Wizard
Mega Knight Goblin Gang Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Skeleton Army Mega Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Electro Wizard
Electro Wizard Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Minion Horde Electro Wizard
Goblin Gang Skeleton Army Mega Knight Minion Horde Electro Wizard
Goblin Gang Minion Horde Skeleton Army Mega Knight
Wizard Goblin Gang Minion Horde Princess Electro Wizard
Goblin Gang Skeleton Army Minion Horde Electro Wizard
Mega Knight Minion Horde Skeleton Army
Minion Horde Electro Wizard Mega Knight Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Electro Wizard Minion Horde
Mega Knight Minion Horde Wizard Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess Electro Wizard
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Wizard Princess Electro Wizard
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess Mega Knight
Minion Horde
Wizard Princess Electro Wizard Mega Knight
Wizard Princess Mega Knight
Minion Horde Mega Knight
Wizard Princess
Minion Horde
Wizard Princess Mega Knight
Minion Horde
Wizard Princess Electro Wizard
Wizard Princess Mega Knight
Minion Horde Wizard Princess Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Princess Electro Wizard
Minion Horde Mega Knight
Wizard Princess
Minion Horde Electro Wizard Goblin Gang Skeleton Army Princess
Wizard Princess Electro Wizard
Goblin Gang Minion Horde Wizard Princess Electro Wizard Mega Knight
Wizard Princess
Minion Horde Mega Knight
Goblin Gang Minion Horde Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight
Wizard Mega Knight

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