My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Goblin Gang Minion Horde Goblin Hut Royal Hogs Witch
Zap
Goblin Gang Minion Horde Goblin Hut Royal Hogs Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Hut Royal Hogs Witch
The Log
Goblin Gang Elite Barbarians Goblin Hut Royal Hogs Witch
Earthquake
Goblin Gang Goblin Hut Royal Hogs Witch
Arrows
Goblin Gang Minion Horde Goblin Hut Royal Hogs Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Goblin Hut Royal Hogs Witch
Fireball
Goblin Gang Minion Horde Elite Barbarians Goblin Hut Royal Hogs Witch
Poison
Goblin Gang Minion Horde Goblin Hut Royal Hogs Witch
Lightning
Elite Barbarians Goblin Hut Witch
Rocket
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Minion Horde Goblin Hut Royal Hogs Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Goblin Gang Minion Horde Goblin Hut

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Royal Hogs
Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Mega Knight
Goblin Hut
Goblin Gang Royal Hogs Mega Knight
Royal Hogs
Goblin Gang Goblin Hut Mega Knight
Rage
Minion Horde Elite Barbarians Witch
Witch
Rage Mega Knight
Mega Knight
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Witch

Defense Synergies 0 3

Goblin Gang
Goblin Hut
Minion Horde
Elite Barbarians
Mega Knight
Goblin Hut
Goblin Gang
Royal Hogs
Rage
Witch
Mega Knight
Mega Knight
Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Gang Goblin Hut Witch Mega Knight
Goblin Gang Minion Horde Goblin Hut Witch Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Witch Goblin Gang Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Mega Knight
Minion Horde Goblin Gang Goblin Hut Witch
Mega Knight
Minion Horde Witch Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Minion Horde Mega Knight
Goblin Gang Minion Horde Witch Goblin Hut Mega Knight
Minion Horde Goblin Gang Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight Goblin Gang Elite Barbarians Witch
Mega Knight Goblin Gang Minion Horde Goblin Hut Witch
Elite Barbarians Goblin Gang Minion Horde Goblin Hut Mega Knight
Minion Horde Goblin Gang Elite Barbarians Goblin Hut Mega Knight
Minion Horde Mega Knight Goblin Gang Elite Barbarians Goblin Hut Witch
Mega Knight Goblin Gang Minion Horde Elite Barbarians Goblin Hut Witch
Witch Goblin Hut Mega Knight
Elite Barbarians Goblin Hut
Goblin Gang Mega Knight Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Goblin Hut Witch
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Goblin Hut Witch
Goblin Gang Mega Knight Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Goblin Hut Witch Mega Knight
Goblin Gang Minion Horde Goblin Hut Witch
Goblin Gang Minion Horde Elite Barbarians Goblin Hut Witch
Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Elite Barbarians Goblin Hut Witch
Witch Goblin Gang Minion Horde Goblin Hut
Mega Knight Minion Horde Elite Barbarians Goblin Hut Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Minion Horde Witch
Minion Horde Witch Mega Knight
Goblin Gang Elite Barbarians Goblin Hut Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Goblin Hut Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde Goblin Hut
Minion Horde Mega Knight
Minion Horde Witch
Minion Horde Witch
Goblin Gang Minion Horde Elite Barbarians
Minion Horde
Elite Barbarians Goblin Hut
Minion Horde
Elite Barbarians Goblin Hut
Minion Horde Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight
Minion Horde
Mega Knight
Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Witch Mega Knight
Minion Horde Witch
Witch
Witch Mega Knight
Elite Barbarians Minion Horde Witch
Minion Horde Goblin Hut Witch
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Goblin Gang Goblin Hut Witch
Witch
Goblin Gang Minion Horde Mega Knight
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians Witch
Witch
Witch Mega Knight
Mega Knight

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