My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Sparky
Giant Snowball
Goblin Gang Guards Electro Dragon
Zap
Goblin Gang Guards Sparky
Barbarian Barrel
Goblin Gang Guards Sparky
The Log
Goblin Gang Guards Sparky
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Electro Dragon Sparky
Fireball
Goblin Gang Electro Dragon Sparky
Poison
Goblin Gang Guards Electro Dragon Sparky
Lightning
Ice Golem Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Electro Dragon The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Guards Fireball Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Sparky
Ice Golem
Goblin Gang Electro Dragon Sparky
Fireball
The Log Sparky Mega Knight
Guards
The Log
Electro Dragon
Ice Golem Sparky Mega Knight
The Log
Fireball Guards Sparky Mega Knight
Sparky
Goblin Gang Ice Golem Fireball Electro Dragon The Log
Mega Knight
Fireball Electro Dragon The Log

Defense Synergies 1 17

Goblin Gang
Ice Golem Guards The Log Sparky
Ice Golem
Goblin Gang Fireball Guards Electro Dragon The Log Sparky Mega Knight
Fireball
The Log Ice Golem Mega Knight
Guards
Goblin Gang Ice Golem Electro Dragon The Log Sparky
Electro Dragon
Ice Golem Guards The Log
The Log
Fireball Goblin Gang Ice Golem Guards Electro Dragon Sparky Mega Knight
Sparky
Goblin Gang Ice Golem Guards The Log
Mega Knight
Ice Golem Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Electro Dragon The Log Sparky
Sparky Goblin Gang Electro Dragon The Log Mega Knight
Goblin Gang Sparky Mega Knight Electro Dragon
Sparky Goblin Gang Guards Electro Dragon Mega Knight
Fireball The Log Sparky Mega Knight
Goblin Gang Fireball The Log Guards Electro Dragon Mega Knight
Goblin Gang Fireball Electro Dragon
Ice Golem Fireball Electro Dragon The Log Sparky Mega Knight
Sparky Goblin Gang
Goblin Gang Guards Ice Golem Sparky Mega Knight
Goblin Gang Guards Ice Golem Fireball Electro Dragon The Log Mega Knight
Goblin Gang Fireball Electro Dragon
Sparky Mega Knight Goblin Gang Fireball Guards Electro Dragon The Log
Fireball Sparky Mega Knight Goblin Gang Guards Electro Dragon The Log
Sparky Goblin Gang Mega Knight
Goblin Gang Fireball The Log Sparky Mega Knight
Sparky Mega Knight Goblin Gang Fireball Electro Dragon
Fireball Mega Knight Goblin Gang Guards Electro Dragon The Log
The Log Ice Golem Fireball Guards Electro Dragon Mega Knight
Sparky
Goblin Gang Mega Knight Fireball Guards Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Ice Golem Fireball Sparky
Fireball Goblin Gang Ice Golem Electro Dragon The Log Mega Knight
Goblin Gang Guards Mega Knight Ice Golem Electro Dragon The Log Sparky
Goblin Gang Guards Mega Knight Ice Golem Fireball The Log Sparky
Goblin Gang Guards Sparky Mega Knight
Fireball Goblin Gang Ice Golem Electro Dragon
Goblin Gang Guards Sparky Ice Golem Fireball
Mega Knight Sparky
Electro Dragon Mega Knight Ice Golem Fireball The Log Sparky
Goblin Gang Guards Sparky
Mega Knight Guards Electro Dragon Sparky
Mega Knight Fireball Guards The Log
Mega Knight Goblin Gang Ice Golem Fireball Guards Sparky
Fireball Electro Dragon Sparky Mega Knight
Goblin Gang Guards Electro Dragon Sparky Ice Golem Fireball The Log
Mega Knight Ice Golem Fireball Electro Dragon The Log Sparky
Fireball
Mega Knight
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards Electro Dragon The Log Sparky
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Sparky
Ice Golem Fireball Guards The Log Sparky
Fireball The Log Sparky Mega Knight
Fireball Ice Golem Electro Dragon
The Log Sparky
Fireball The Log Ice Golem Electro Dragon
Fireball The Log Electro Dragon
Goblin Gang Fireball Guards Electro Dragon Sparky
Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon
Ice Golem Fireball The Log Sparky
Fireball Electro Dragon
Ice Golem Fireball The Log Sparky
Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon The Log Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Electro Dragon The Log Sparky Mega Knight
Fireball Electro Dragon The Log Mega Knight
Fireball The Log Sparky Mega Knight
Fireball
The Log Sparky
Fireball Electro Dragon The Log
Ice Golem The Log Fireball Electro Dragon Sparky Mega Knight
Fireball The Log Electro Dragon Sparky
Fireball Electro Dragon The Log Sparky Mega Knight
Fireball The Log Sparky
Ice Golem Fireball Electro Dragon Sparky
Electro Dragon Fireball Guards
Fireball Sparky
Fireball Electro Dragon The Log Sparky Mega Knight
Fireball Electro Dragon Sparky
Sparky Mega Knight
Fireball The Log Sparky
Goblin Gang Fireball Guards Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Goblin Gang Electro Dragon Sparky Mega Knight
The Log Ice Golem Fireball Electro Dragon
Fireball Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Goblin Gang Fireball Guards The Log Sparky
Fireball Electro Dragon
Electro Dragon Fireball The Log Sparky Mega Knight
Sparky
Fireball Electro Dragon Sparky Mega Knight

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