My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Bandit Inferno Dragon
Giant Snowball
Goblin Gang Royal Hogs Inferno Dragon
Zap
Goblin Gang Inferno Tower Royal Hogs Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower Royal Hogs Bandit
The Log
Goblin Gang Royal Hogs Bandit
Earthquake
Goblin Gang Inferno Tower Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs Bandit Inferno Dragon
Fireball
Goblin Gang Inferno Tower Royal Hogs Bandit Inferno Dragon
Poison
Goblin Gang Inferno Tower Royal Hogs
Lightning
Inferno Tower Bandit Inferno Dragon Goblinstein
Rocket
Inferno Tower Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Inferno Dragon Inferno Tower Royal Hogs Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Bandit
Inferno Tower
Royal Hogs
Goblin Gang The Log Bandit Mega Knight
The Log
Royal Hogs Bandit Mega Knight
Bandit
Goblin Gang Royal Hogs The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Royal Hogs The Log Bandit
Goblinstein

Defense Synergies 2 10

Goblin Gang
Inferno Tower The Log Bandit Inferno Dragon
Inferno Tower
Goblin Gang The Log Bandit Mega Knight
Royal Hogs
The Log
Inferno Tower Goblin Gang Bandit Inferno Dragon Mega Knight
Bandit
Goblin Gang Inferno Tower The Log Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Inferno Tower The Log Bandit Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Inferno Dragon Goblin Gang The Log Bandit Mega Knight
Goblin Gang Inferno Tower Mega Knight Bandit Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Bandit Mega Knight
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower The Log Bandit Mega Knight
Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Inferno Tower Bandit Mega Knight
Goblin Gang The Log Bandit Mega Knight
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower Mega Knight Goblin Gang The Log Bandit
Mega Knight Goblin Gang The Log
Inferno Tower Inferno Dragon Goblin Gang Bandit Mega Knight
Inferno Tower Goblin Gang The Log Bandit Inferno Dragon Mega Knight
Mega Knight Goblin Gang Inferno Tower
Mega Knight Goblin Gang The Log Bandit
The Log Bandit Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Goblin Gang Mega Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Bandit
Bandit Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Inferno Tower The Log
Goblin Gang Mega Knight Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Bandit Inferno Dragon Mega Knight
Goblin Gang
Goblin Gang Inferno Tower Bandit
Inferno Tower Mega Knight Inferno Dragon
Mega Knight Inferno Tower The Log Bandit Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight The Log
Mega Knight Goblin Gang Inferno Tower Bandit
Mega Knight
Goblin Gang Inferno Tower The Log Inferno Dragon
Mega Knight Inferno Tower The Log Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log Mega Knight
The Log
The Log
The Log Bandit
Goblin Gang
The Log Bandit
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
The Log Bandit Mega Knight
Mega Knight
The Log
Goblin Gang Bandit
The Log
Goblin Gang Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Bandit Mega Knight
Inferno Dragon
Mega Knight

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