My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Tower Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Bowler Inferno Dragon
Fireball
Goblin Gang Inferno Tower Baby Dragon Bowler Inferno Dragon
Poison
Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon Bowler Inferno Dragon Archer Queen
Rocket
Inferno Tower Bowler Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Void Baby Dragon Inferno Dragon Inferno Tower Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Void Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Bowler
Inferno Tower
Void
Baby Dragon
Goblin Gang Bowler Inferno Dragon
Bowler
Goblin Gang Baby Dragon The Log
The Log
Bowler
Inferno Dragon
Baby Dragon
Archer Queen

Defense Synergies 4 8

Goblin Gang
Inferno Tower The Log Inferno Dragon Archer Queen
Inferno Tower
Goblin Gang The Log Baby Dragon
Void
Baby Dragon
Inferno Tower Bowler The Log Inferno Dragon
Bowler
The Log Baby Dragon
The Log
Inferno Tower Bowler Archer Queen Goblin Gang Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log
Archer Queen
The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Void Baby Dragon The Log
Inferno Tower Inferno Dragon Goblin Gang The Log
Goblin Gang Inferno Tower Bowler Void Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Bowler
Bowler The Log
Goblin Gang Bowler The Log Baby Dragon
Inferno Tower Inferno Dragon Goblin Gang Void Baby Dragon
Bowler Inferno Tower Void Baby Dragon The Log
Inferno Tower Inferno Dragon Goblin Gang Archer Queen
Goblin Gang Inferno Tower Bowler
Goblin Gang Baby Dragon Bowler The Log
Inferno Tower Inferno Dragon Goblin Gang Baby Dragon
Inferno Tower Bowler Goblin Gang The Log
Bowler Goblin Gang Baby Dragon The Log
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang Inferno Tower Bowler
Goblin Gang Baby Dragon Bowler The Log
Baby Dragon The Log Bowler Inferno Dragon
Inferno Tower Inferno Dragon
Goblin Gang Bowler Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Void Bowler
Void Goblin Gang Baby Dragon Bowler The Log Inferno Dragon
Goblin Gang Inferno Tower Bowler The Log
Goblin Gang Bowler Inferno Tower The Log
Inferno Tower Goblin Gang Bowler Inferno Dragon
Goblin Gang Baby Dragon
Goblin Gang Inferno Tower Void Bowler
Inferno Tower Inferno Dragon
Void Inferno Tower Baby Dragon The Log Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Inferno Tower Bowler
Void Bowler The Log Archer Queen
Bowler Goblin Gang Inferno Tower
Baby Dragon Bowler
Goblin Gang Inferno Tower Baby Dragon Bowler The Log Inferno Dragon Archer Queen
Bowler Inferno Tower Baby Dragon The Log Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon The Log
Void Baby Dragon Bowler The Log
Void Baby Dragon The Log
Void The Log
Baby Dragon Bowler The Log
Baby Dragon
Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
Void The Log
Goblin Gang Void Bowler
Void Bowler The Log
Void Baby Dragon Archer Queen
Void Baby Dragon Bowler The Log
Void Baby Dragon
Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Void Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Void Baby Dragon Bowler The Log
Void
Void Bowler The Log
Void Baby Dragon The Log
The Log Baby Dragon Bowler
Inferno Dragon
Void The Log Baby Dragon Bowler
Void Baby Dragon Bowler The Log
Void Baby Dragon The Log
Baby Dragon
Void
Void Bowler
Void The Log
Void
Bowler The Log
Goblin Gang Void
Baby Dragon Archer Queen
The Log
Void Goblin Gang Baby Dragon Bowler
The Log Baby Dragon Bowler
Void Archer Queen
Archer Queen
Goblin Gang Baby Dragon Bowler The Log Archer Queen
Void Archer Queen
Void Baby Dragon Bowler The Log Archer Queen

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