My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Dart Goblin Inferno Dragon
Zap
Goblin Gang Dart Goblin Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Electro Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Mega Minion Dart Goblin Valkyrie Electro Wizard Inferno Dragon
Fireball
Goblin Gang Mega Minion Dart Goblin Electro Wizard Inferno Dragon
Poison
Goblin Gang Mega Minion Dart Goblin Electro Wizard
Lightning
Mega Minion Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Dart Goblin Fireball Valkyrie Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Dart Goblin Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie
Mega Minion
Fireball Valkyrie Mega Knight
Dart Goblin
Valkyrie Goblin Gang Mega Knight
Fireball
Mega Minion Electro Wizard Mega Knight
Valkyrie
Dart Goblin Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Fireball Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mega Minion Dart Goblin Fireball Electro Wizard

Defense Synergies 0 19

Goblin Gang
Dart Goblin Valkyrie Electro Wizard Inferno Dragon
Mega Minion
Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin
Goblin Gang Mega Minion Valkyrie Electro Wizard Inferno Dragon Mega Knight
Fireball
Valkyrie Electro Wizard Mega Knight
Valkyrie
Goblin Gang Mega Minion Dart Goblin Fireball Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Dart Goblin Fireball Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Mega Knight
Mega Minion Dart Goblin Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Fireball Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Mega Minion Dart Goblin Valkyrie Electro Wizard Mega Knight
Goblin Gang Mega Knight Mega Minion Dart Goblin Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion Dart Goblin Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Mega Minion Dart Goblin Valkyrie Electro Wizard Mega Knight
Mega Minion Dart Goblin Electro Wizard Inferno Dragon Goblin Gang Fireball
Dart Goblin Fireball Valkyrie Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Minion Fireball Mega Knight
Mega Minion Inferno Dragon Goblin Gang Dart Goblin Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Goblin Gang Mega Minion Dart Goblin Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Goblin Gang Mega Minion Dart Goblin Electro Wizard
Valkyrie Mega Minion Dart Goblin Fireball Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Mega Knight Dart Goblin Fireball Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Mega Minion Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Fireball Electro Wizard
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Fireball Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Mega Minion Dart Goblin Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Mega Minion Fireball Valkyrie Inferno Dragon
Goblin Gang Mega Minion Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Dart Goblin Valkyrie
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Goblin Gang Fireball Valkyrie
Dart Goblin Fireball Valkyrie Mega Knight
Goblin Gang Electro Wizard Mega Minion Dart Goblin Fireball Valkyrie Inferno Dragon
Valkyrie Mega Knight Mega Minion Dart Goblin Fireball Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Mega Minion Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Goblin Gang Fireball Electro Wizard
Dart Goblin Fireball Valkyrie Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Minion Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Mega Knight
Mega Minion Inferno Dragon
Fireball Dart Goblin Electro Wizard
Fireball Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Electro Wizard
Electro Wizard Mega Minion Dart Goblin Fireball
Mega Minion Fireball
Dart Goblin Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Goblin Gang Dart Goblin Fireball
Fireball Mega Minion Dart Goblin Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Fireball
Fireball
Mega Minion Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard Mega Knight
Inferno Dragon
Fireball Dart Goblin Mega Knight

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