My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Dark Prince
Giant Snowball
Goblin Gang Mega Minion Dart Goblin Musketeer Guards
Zap
Goblin Gang Dart Goblin Guards Dark Prince
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer Guards Dark Prince
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Musketeer Guards Dark Prince
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Guards Dark Prince
Fireball
Goblin Gang Mega Minion Dart Goblin Musketeer
Poison
Goblin Gang Mega Minion Dart Goblin Musketeer Guards
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Dart Goblin Guards Mini P.E.K.K.A Musketeer Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Mega Minion Dart Goblin Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Mini P.E.K.K.A Dark Prince
Mega Minion
Electro Giant
Dart Goblin
Goblin Gang Dark Prince
Mini P.E.K.K.A
Goblin Gang Musketeer Dark Prince Electro Giant
Musketeer
Mini P.E.K.K.A Dark Prince
Guards
Dark Prince
Electro Giant Goblin Gang Dart Goblin Mini P.E.K.K.A Musketeer
Electro Giant
Dark Prince Mega Minion Mini P.E.K.K.A

Defense Synergies 2 16

Goblin Gang
Musketeer Dart Goblin Mini P.E.K.K.A Guards Dark Prince
Mega Minion
Dart Goblin Musketeer Guards Dark Prince
Dart Goblin
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Guards Dark Prince
Mini P.E.K.K.A
Goblin Gang Dart Goblin Musketeer Guards Electro Giant
Musketeer
Goblin Gang Guards Mega Minion Dart Goblin Mini P.E.K.K.A Dark Prince
Guards
Musketeer Goblin Gang Mega Minion Dart Goblin Mini P.E.K.K.A
Dark Prince
Goblin Gang Mega Minion Dart Goblin Musketeer
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Musketeer
Mini P.E.K.K.A Goblin Gang Mega Minion Dart Goblin Musketeer Dark Prince
Goblin Gang Mini P.E.K.K.A Mega Minion Dart Goblin Musketeer Dark Prince
Mini P.E.K.K.A Goblin Gang Mega Minion Dart Goblin Musketeer Guards Dark Prince
Mini P.E.K.K.A Dark Prince
Goblin Gang Mega Minion Dart Goblin Musketeer Guards Dark Prince
Mega Minion Dart Goblin Musketeer Goblin Gang
Dart Goblin Musketeer Electro Giant
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Guards Dart Goblin Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Dart Goblin Guards Mega Minion Musketeer Dark Prince Electro Giant
Mega Minion Musketeer Goblin Gang Dart Goblin
Mini P.E.K.K.A Goblin Gang Musketeer Guards Dark Prince
Goblin Gang Mega Minion Dart Goblin Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Giant
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Mega Minion Dart Goblin Musketeer Guards Dark Prince
Mega Minion Dart Goblin Musketeer Guards Dark Prince
Mini P.E.K.K.A Dart Goblin Musketeer
Goblin Gang Dark Prince Dart Goblin Mini P.E.K.K.A Musketeer Guards Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Dark Prince Electro Giant
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer
Goblin Gang Guards Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Guards Dark Prince
Electro Giant Goblin Gang Dart Goblin Musketeer
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Mega Minion Dart Goblin Musketeer
Mini P.E.K.K.A Dark Prince
Mega Minion Mini P.E.K.K.A Dark Prince
Goblin Gang Mega Minion Dart Goblin Musketeer Guards
Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Guards Dark Prince
Guards Dark Prince Electro Giant
Mini P.E.K.K.A Dark Prince Goblin Gang Guards
Dart Goblin Musketeer Electro Giant
Goblin Gang Guards Electro Giant Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Dark Prince
Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Guards
Dart Goblin Musketeer
Dart Goblin
Dart Goblin Musketeer Guards Dark Prince
Dark Prince
Electro Giant Mega Minion Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin
Goblin Gang Mini P.E.K.K.A Musketeer Guards
Dart Goblin Musketeer Dark Prince
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Mini P.E.K.K.A
Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Dark Prince
Dart Goblin Electro Giant
Musketeer
Musketeer
Musketeer
Electro Giant Dark Prince
Mega Minion
Dart Goblin Musketeer
Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Electro Giant
Mega Minion Dart Goblin Musketeer Guards Electro Giant
Mega Minion Mini P.E.K.K.A
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer Guards Dark Prince
Mega Minion Dart Goblin Musketeer
Goblin Gang Mega Minion Dart Goblin Mini P.E.K.K.A Musketeer Dark Prince
Dart Goblin Musketeer
Electro Giant
Mega Minion Dart Goblin Musketeer Dark Prince
Electro Giant Goblin Gang Dart Goblin Musketeer Guards
Dart Goblin Musketeer
Dart Goblin Musketeer Dark Prince Electro Giant
Dart Goblin

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