My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Zappies Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider Furnace Zappies
Zap
Goblin Gang Flying Machine Furnace Zappies
Barbarian Barrel
Goblin Gang Furnace Zappies Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Furnace Zappies
Earthquake
Goblin Gang Hog Rider Furnace Zappies
Arrows
Goblin Gang Flying Machine Furnace Zappies
Royal Delivery
Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider Zappies Executioner P.E.K.K.A
Fireball
Goblin Gang Flying Machine Hog Rider Furnace Zappies Executioner
Poison
Goblin Gang Flying Machine Furnace Zappies Executioner
Lightning
Mini P.E.K.K.A Furnace Executioner
Rocket
Hog Rider Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider Furnace Zappies Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Hog Rider Furnace
Flying Machine
Hog Rider Furnace Zappies P.E.K.K.A
Hog Rider
Goblin Gang Mini P.E.K.K.A Flying Machine Furnace Zappies Executioner
Furnace
Mini P.E.K.K.A Flying Machine Hog Rider P.E.K.K.A
Zappies
Flying Machine Hog Rider P.E.K.K.A
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Goblin Gang Flying Machine Furnace Zappies Executioner

Defense Synergies 0 12

Goblin Gang
Mini P.E.K.K.A Flying Machine Furnace Zappies P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Furnace Executioner
Flying Machine
Goblin Gang Furnace Zappies P.E.K.K.A
Hog Rider
Furnace
Goblin Gang Mini P.E.K.K.A Flying Machine Zappies
Zappies
Goblin Gang Flying Machine Furnace P.E.K.K.A
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Goblin Gang Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Executioner
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Flying Machine Furnace Zappies Executioner
Goblin Gang Mini P.E.K.K.A Furnace P.E.K.K.A Zappies Executioner
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Furnace Zappies
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Flying Machine Furnace Zappies Executioner
Furnace Goblin Gang Flying Machine Zappies Executioner
Flying Machine P.E.K.K.A
Mini P.E.K.K.A Zappies P.E.K.K.A Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Zappies
Goblin Gang Executioner Flying Machine Furnace Zappies
Executioner Goblin Gang Flying Machine Furnace Zappies
Mini P.E.K.K.A Furnace P.E.K.K.A Goblin Gang Flying Machine Zappies
Executioner Goblin Gang Mini P.E.K.K.A Furnace Zappies P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Furnace Zappies
Goblin Gang Mini P.E.K.K.A Furnace Zappies P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Furnace Zappies Executioner P.E.K.K.A
Goblin Gang Flying Machine Furnace Zappies Executioner
Furnace Executioner Flying Machine Zappies
Mini P.E.K.K.A P.E.K.K.A Zappies
Goblin Gang Mini P.E.K.K.A Flying Machine Furnace Zappies Executioner P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Furnace Zappies P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Flying Machine Executioner
Goblin Gang Zappies P.E.K.K.A Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zappies
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Zappies Executioner
Furnace Executioner Goblin Gang Flying Machine Zappies
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Flying Machine Furnace Zappies
Mini P.E.K.K.A P.E.K.K.A Zappies
P.E.K.K.A Mini P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Mini P.E.K.K.A Flying Machine Zappies
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Zappies Executioner
Flying Machine Furnace Zappies Executioner
Goblin Gang Zappies Mini P.E.K.K.A Flying Machine Furnace Executioner P.E.K.K.A
Executioner Mini P.E.K.K.A Flying Machine Zappies P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Executioner
Flying Machine
Flying Machine
Executioner Furnace
Executioner Flying Machine Furnace
Flying Machine Furnace Executioner
Flying Machine Executioner
Flying Machine
Goblin Gang Mini P.E.K.K.A
Flying Machine
Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Flying Machine Furnace
Flying Machine Furnace Executioner
Flying Machine Furnace Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Executioner
Flying Machine
Flying Machine
Furnace Executioner
Flying Machine Executioner
Flying Machine
Flying Machine Furnace Executioner
Flying Machine Zappies
Mini P.E.K.K.A
Zappies
P.E.K.K.A
Goblin Gang Flying Machine Zappies
Flying Machine Zappies Executioner
Goblin Gang Mini P.E.K.K.A Flying Machine Executioner
Flying Machine Executioner
Flying Machine Executioner P.E.K.K.A
Goblin Gang Flying Machine Zappies
Flying Machine Zappies Executioner
Flying Machine Executioner
P.E.K.K.A

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