My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Goblin Gang Musketeer Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Goblin Gang Musketeer Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon
Valkyrie
Musketeer Goblin Barrel Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Goblin Barrel

Defense Synergies 2 13

Goblin Gang
Musketeer Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard Skeleton Army Baby Dragon
Musketeer
Goblin Gang Valkyrie Mini P.E.K.K.A Skeleton Army Baby Dragon
Valkyrie
Musketeer Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army Goblin Gang Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie Baby Dragon
Musketeer Goblin Gang Wizard Baby Dragon
Musketeer Valkyrie Baby Dragon
Mini P.E.K.K.A Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Valkyrie Skeleton Army Musketeer Wizard Baby Dragon
Musketeer Goblin Gang Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Goblin Gang Musketeer Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Wizard Goblin Gang Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Goblin Gang Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Goblin Gang Musketeer Skeleton Army
Musketeer Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Wizard

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