My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Lumberjack
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Electro Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Fireball
Goblin Gang Skeleton Army Electro Wizard Lumberjack
Poison
Goblin Gang Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Skeleton Army
Freeze
The Log
Mini P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Defense Synergies 2 19

Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Lumberjack
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Skeleton Army Freeze
Skeleton Army
Goblin Gang Mini P.E.K.K.A Freeze The Log Electro Wizard Lumberjack
Freeze
Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack Mega Knight
The Log
Mini P.E.K.K.A Goblin Gang Skeleton Army Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Goblin Gang Skeleton Army Freeze The Log Lumberjack Mega Knight
Lumberjack
Goblin Gang Skeleton Army Freeze The Log Electro Wizard
Mega Knight
Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Lumberjack Mega Knight
Goblin Gang Skeleton Army Freeze The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Freeze
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Goblin Gang Skeleton Army Electro Wizard Freeze The Log Lumberjack Mega Knight
Goblin Gang Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Goblin Gang Freeze The Log Electro Wizard
Skeleton Army Mega Knight Goblin Gang Mini P.E.K.K.A Freeze The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard Lumberjack Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Freeze The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Mega Knight Goblin Gang Skeleton Army The Log Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A The Log Lumberjack Mega Knight
Goblin Gang Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Goblin Gang Freeze Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Freeze Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Lumberjack
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Mini P.E.K.K.A Freeze The Log Lumberjack
Mega Knight Mini P.E.K.K.A Freeze The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
The Log Mega Knight
Freeze
The Log
The Log Freeze
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
The Log Electro Wizard
The Log
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard Freeze
Mini P.E.K.K.A
The Log Mega Knight
Freeze Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Skeleton Army Freeze
Electro Wizard
Freeze
The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
The Log
Mega Knight
Goblin Gang Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard Mega Knight
Mega Knight

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