My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Fisherman
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Witch Fisherman
Zap
Goblin Gang Goblin Barrel Witch Fisherman
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch Fisherman
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Witch Fisherman
Fireball
Goblin Gang Goblin Barrel Baby Dragon Witch Fisherman
Poison
Goblin Gang Witch Fisherman
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Fisherman
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Fisherman Mini P.E.K.K.A Valkyrie Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Fisherman Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Fisherman
Goblin Barrel
Goblin Gang Valkyrie Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Fisherman Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Fisherman
Valkyrie Baby Dragon Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch Fisherman

Defense Synergies 0 15

Goblin Gang
Mini P.E.K.K.A Valkyrie Fisherman
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Witch Fisherman
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Fisherman
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Fisherman Mega Knight
Fisherman
Goblin Gang Mini P.E.K.K.A Valkyrie Witch Mega Knight
Mega Knight
Baby Dragon Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Goblin Gang Valkyrie Witch Fisherman Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Fisherman Mega Knight Valkyrie
Mini P.E.K.K.A Witch Goblin Gang Valkyrie Fisherman Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Fisherman
Goblin Gang Mini P.E.K.K.A Valkyrie Fisherman Mega Knight
Goblin Gang Valkyrie Witch Baby Dragon Fisherman Mega Knight
Goblin Gang Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Fisherman Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Fisherman
Valkyrie Mega Knight Goblin Gang Baby Dragon Witch Fisherman
Valkyrie Baby Dragon Witch Fisherman Mega Knight
Mini P.E.K.K.A Fisherman
Goblin Gang Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Witch Fisherman
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Fisherman Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Valkyrie Witch Fisherman
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Fisherman
Goblin Gang Mini P.E.K.K.A Valkyrie Witch Fisherman Mega Knight
Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Fisherman
Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Goblin Gang
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch Mega Knight
Goblin Gang Witch Mini P.E.K.K.A Valkyrie Baby Dragon Fisherman
Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Fisherman
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Valkyrie Fisherman
Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Witch
Baby Dragon Mega Knight
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Baby Dragon Fisherman Mega Knight
Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Fisherman
Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch Fisherman
Baby Dragon Witch Fisherman
Baby Dragon Witch Fisherman Mega Knight
Baby Dragon Fisherman
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Mega Knight
Mega Knight
Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Mega Knight

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