My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Little Prince
Zap
Goblin Gang Little Prince
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Wizard Little Prince
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Wizard Little Prince
Fireball
Goblin Gang Bomb Tower Hog Rider Wizard Little Prince
Poison
Goblin Gang Bomb Tower Wizard Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Wizard Little Prince
Rocket
Valkyrie Bomb Tower Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Little Prince Mini P.E.K.K.A Valkyrie Bomb Tower Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Little Prince Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Goblin Gang Valkyrie Hog Rider Wizard The Log Little Prince
Valkyrie
Hog Rider Goblin Gang Mini P.E.K.K.A Wizard Little Prince
Bomb Tower
Hog Rider
Goblin Gang Valkyrie The Log Mini P.E.K.K.A Wizard Little Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Little Prince
Little Prince
Mini P.E.K.K.A Valkyrie Hog Rider The Log

Defense Synergies 2 13

Goblin Gang
Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Mini P.E.K.K.A
The Log Goblin Gang Valkyrie Bomb Tower Wizard
Valkyrie
Goblin Gang Mini P.E.K.K.A Bomb Tower Wizard The Log Little Prince
Bomb Tower
The Log Goblin Gang Mini P.E.K.K.A Valkyrie
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log
Mini P.E.K.K.A Bomb Tower Goblin Gang Valkyrie Wizard Little Prince
Little Prince
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Bomb Tower Goblin Gang Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Bomb Tower Valkyrie
Mini P.E.K.K.A Bomb Tower Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Goblin Gang The Log Valkyrie Bomb Tower
Goblin Gang Bomb Tower Wizard Little Prince
Valkyrie Bomb Tower The Log
Mini P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Little Prince
Goblin Gang Valkyrie Bomb Tower Wizard The Log
Goblin Gang Wizard
Mini P.E.K.K.A Bomb Tower Goblin Gang Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Mini P.E.K.K.A The Log
Bomb Tower Wizard Goblin Gang Mini P.E.K.K.A Valkyrie
Bomb Tower Goblin Gang Valkyrie Wizard The Log Little Prince
Valkyrie Bomb Tower Wizard The Log Little Prince
Mini P.E.K.K.A Bomb Tower
Goblin Gang Valkyrie Wizard Mini P.E.K.K.A Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Bomb Tower Wizard The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Goblin Gang Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie
Wizard Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A Valkyrie Bomb Tower The Log
Goblin Gang
Mini P.E.K.K.A Valkyrie Bomb Tower
Valkyrie The Log
Mini P.E.K.K.A Goblin Gang Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Bomb Tower The Log Little Prince
Valkyrie Mini P.E.K.K.A Bomb Tower Wizard The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard The Log Little Prince
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Little Prince
The Log Wizard
Wizard The Log
The Log
Wizard Little Prince
Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Goblin Gang
Wizard
The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
Goblin Gang The Log
The Log Little Prince
Wizard

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