My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Mirror P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Mirror The Log
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mirror
The Log Goblin Gang Mini P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Goblin Gang Valkyrie Wizard Witch The Log
The Log
Mirror Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 18

Goblin Gang
Mini P.E.K.K.A Valkyrie Mirror P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Goblin Gang Valkyrie Wizard Mirror Witch
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard Mirror Witch P.E.K.K.A The Log
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Mirror
Goblin Gang Mini P.E.K.K.A Valkyrie The Log
Witch
Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A
The Log Goblin Gang Valkyrie Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Witch The Log
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Goblin Gang The Log Valkyrie
Goblin Gang Wizard Witch
Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Witch Wizard The Log
Goblin Gang Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard Witch The Log
Valkyrie Wizard Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Goblin Gang Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Valkyrie Goblin Gang Wizard Witch The Log
Valkyrie Wizard Witch The Log
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Valkyrie Wizard Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard The Log
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch The Log
Goblin Gang Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Valkyrie Mini P.E.K.K.A Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Goblin Gang Witch
Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
P.E.K.K.A
Goblin Gang Witch The Log
Witch
Witch The Log
P.E.K.K.A
Wizard

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