My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin Royal Hogs Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Dart Goblin Royal Hogs Skeleton Army Baby Dragon
Zap
Goblin Gang Mortar Dart Goblin Royal Hogs Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Dart Goblin Royal Hogs Skeleton Army
The Log
Goblin Gang Dart Goblin Royal Hogs Skeleton Army
Earthquake
Goblin Gang Mortar Royal Hogs Skeleton Army
Arrows
Goblin Gang Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Mega Minion Dart Goblin Royal Hogs Skeleton Army Baby Dragon
Fireball
Goblin Gang Mortar Mega Minion Dart Goblin Royal Hogs Skeleton Army Baby Dragon
Poison
Goblin Gang Mortar Mega Minion Dart Goblin Royal Hogs Skeleton Army
Lightning
Mortar Mega Minion Baby Dragon
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Mega Minion Dart Goblin Skeleton Army Mortar Baby Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Mega Minion Dart Goblin

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Dart Goblin Royal Hogs Baby Dragon
Mortar
Goblin Gang Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Mega Minion
Mortar Baby Dragon
Dart Goblin
Goblin Gang Mortar Royal Hogs Barbarian Barrel Baby Dragon
Royal Hogs
Goblin Gang Dart Goblin Barbarian Barrel
Barbarian Barrel
Mortar Dart Goblin Royal Hogs Baby Dragon
Skeleton Army
Baby Dragon
Goblin Gang Mortar Mega Minion Dart Goblin Barbarian Barrel

Defense Synergies 0 17

Goblin Gang
Mortar Dart Goblin Barbarian Barrel Skeleton Army
Mortar
Goblin Gang Mega Minion Dart Goblin Barbarian Barrel Skeleton Army Baby Dragon
Mega Minion
Mortar Dart Goblin Barbarian Barrel Skeleton Army Baby Dragon
Dart Goblin
Goblin Gang Mortar Mega Minion Barbarian Barrel Skeleton Army Baby Dragon
Royal Hogs
Barbarian Barrel
Goblin Gang Mortar Mega Minion Dart Goblin Baby Dragon
Skeleton Army
Goblin Gang Mortar Mega Minion Dart Goblin
Baby Dragon
Mortar Mega Minion Dart Goblin Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Skeleton Army Goblin Gang Mortar Mega Minion Dart Goblin
Goblin Gang Mortar Skeleton Army Mega Minion Dart Goblin
Skeleton Army Goblin Gang Mortar Mega Minion Dart Goblin
Barbarian Barrel Skeleton Army
Goblin Gang Barbarian Barrel Skeleton Army Mega Minion Dart Goblin Baby Dragon
Mega Minion Dart Goblin Goblin Gang Mortar Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Mega Minion Barbarian Barrel Baby Dragon
Mega Minion Goblin Gang Dart Goblin Baby Dragon
Mortar Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mortar Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Skeleton Army Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar
Goblin Gang Mortar Skeleton Army
Mortar Goblin Gang Mega Minion Dart Goblin Barbarian Barrel Skeleton Army Baby Dragon
Mortar Barbarian Barrel Baby Dragon Mega Minion Dart Goblin
Mortar Dart Goblin
Goblin Gang Skeleton Army Dart Goblin Barbarian Barrel Baby Dragon
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Barbarian Barrel
Goblin Gang Mortar Mega Minion Barbarian Barrel Baby Dragon
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarian Barrel
Goblin Gang Skeleton Army
Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Skeleton Army Mega Minion Dart Goblin
Skeleton Army
Mortar Mega Minion Barbarian Barrel Skeleton Army Baby Dragon
Goblin Gang Mega Minion Dart Goblin Skeleton Army
Mega Minion Dart Goblin
Skeleton Army
Skeleton Army Goblin Gang
Dart Goblin Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Mortar Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel
Mortar Barbarian Barrel Baby Dragon
Mega Minion Dart Goblin Baby Dragon
Mortar Dart Goblin Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin
Goblin Gang
Mortar Dart Goblin Barbarian Barrel
Dart Goblin Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel
Mortar Mega Minion Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mega Minion
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Baby Dragon
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Baby Dragon
Mega Minion Dart Goblin
Mega Minion
Mortar Dart Goblin
Goblin Gang Dart Goblin Barbarian Barrel Skeleton Army
Mega Minion Dart Goblin Baby Dragon
Barbarian Barrel
Goblin Gang Mega Minion Dart Goblin Baby Dragon
Mortar Dart Goblin Baby Dragon
Mega Minion Dart Goblin
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin
Mortar Dart Goblin Barbarian Barrel Baby Dragon
Mortar Dart Goblin

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