My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Mortar Royal Giant
Barbarian Barrel
Goblin Gang Mortar Rascals Elite Barbarians Wizard
The Log
Goblin Gang Rascals Royal Giant Elite Barbarians
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Elite Barbarians Wizard
Fireball
Goblin Gang Mortar Rascals Elite Barbarians Wizard
Poison
Goblin Gang Mortar Rascals Wizard
Lightning
Mortar Elite Barbarians Wizard
Rocket
Mortar Rascals Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mortar Poison Rascals Wizard Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mortar Poison Rascals

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Royal Giant
Mortar
Royal Giant Goblin Gang
Rascals
Royal Giant
Mortar Poison Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Royal Giant Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Mega Knight
Poison
Royal Giant Mega Knight
Mega Knight
Elite Barbarians Wizard Poison

Defense Synergies 0 8

Goblin Gang
Mortar Rascals
Mortar
Goblin Gang Wizard Poison
Rascals
Goblin Gang
Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Mortar Elite Barbarians Mega Knight
Poison
Mortar Mega Knight
Mega Knight
Elite Barbarians Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Elite Barbarians Goblin Gang Mortar Rascals Mega Knight
Goblin Gang Mortar Mega Knight Rascals Elite Barbarians
Elite Barbarians Goblin Gang Mortar Rascals Mega Knight
Elite Barbarians Poison Mega Knight
Goblin Gang Rascals Mega Knight
Goblin Gang Mortar Rascals Wizard Poison
Rascals Poison Mega Knight
Goblin Gang Mortar Rascals Elite Barbarians
Goblin Gang Elite Barbarians Rascals Mega Knight
Goblin Gang Poison Rascals Wizard Mega Knight
Goblin Gang Rascals Wizard Poison
Mortar Mega Knight Goblin Gang Rascals Elite Barbarians Wizard
Wizard Mega Knight Goblin Gang Mortar Rascals Poison
Elite Barbarians Goblin Gang Mortar Rascals Mega Knight
Goblin Gang Mortar Rascals Elite Barbarians Mega Knight
Wizard Mega Knight Goblin Gang Mortar Rascals Elite Barbarians Poison
Mortar Mega Knight Goblin Gang Rascals Elite Barbarians Wizard
Mortar Wizard Poison Rascals Mega Knight
Mortar Elite Barbarians
Goblin Gang Rascals Wizard Mega Knight Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Elite Barbarians
Poison Goblin Gang Mortar Elite Barbarians Wizard Mega Knight
Goblin Gang Mega Knight Rascals Elite Barbarians
Goblin Gang Mega Knight Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Mega Knight
Wizard Poison Goblin Gang Rascals
Goblin Gang Rascals Elite Barbarians
Mega Knight Rascals Elite Barbarians
Mega Knight Mortar Elite Barbarians Poison
Goblin Gang
Mega Knight Rascals Elite Barbarians
Mega Knight Elite Barbarians Poison
Rascals Elite Barbarians Mega Knight Goblin Gang Wizard
Wizard Rascals Mega Knight
Goblin Gang Rascals Elite Barbarians Mortar Poison
Poison Mega Knight Rascals Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Rascals
Mortar Poison
Poison
Rascals Poison
Wizard Poison Mortar Mega Knight
Wizard Poison
Mortar Wizard Poison
Poison Wizard
Poison Mortar Wizard
Goblin Gang Elite Barbarians Poison
Poison Mortar Wizard
Poison Wizard
Poison Mortar Elite Barbarians
Mortar Poison
Mortar Elite Barbarians Poison
Mortar Wizard Poison
Mortar Wizard Poison Mega Knight
Mortar Poison
Mortar Wizard Poison Mega Knight
Mortar Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Mortar Poison
Poison Mortar Wizard Mega Knight
Mortar Poison Wizard
Mortar Wizard Poison Mega Knight
Poison Mortar
Elite Barbarians Poison Wizard
Wizard Poison
Elite Barbarians
Poison Mortar Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Goblin Gang
Poison Wizard
Poison Goblin Gang Rascals Wizard Mega Knight
Mortar Wizard Poison
Poison
Elite Barbarians Mega Knight
Goblin Gang Rascals Elite Barbarians Poison
Poison
Poison Mortar Mega Knight

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