My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Goblin Gang Mortar Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Gang Mortar Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Gang Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Gang Mortar Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Goblin Gang Mortar Goblin Barrel Skeleton Army Witch
Poison
Goblin Gang Mortar Skeleton Army Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Mortar Valkyrie Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mortar Valkyrie
Mortar
Goblin Gang Golden Knight
Valkyrie
Goblin Barrel Goblin Gang Witch
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Mega Knight
Mega Knight
Goblin Barrel Witch
Golden Knight
Mortar Goblin Barrel

Defense Synergies 0 7

Goblin Gang
Mortar Valkyrie Skeleton Army
Mortar
Goblin Gang Valkyrie Skeleton Army
Valkyrie
Goblin Gang Mortar Witch
Goblin Barrel
Skeleton Army
Goblin Gang Mortar
Witch
Valkyrie Mega Knight
Mega Knight
Witch
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Golden Knight
Skeleton Army Goblin Gang Mortar Valkyrie Witch Mega Knight
Goblin Gang Mortar Skeleton Army Witch Mega Knight Valkyrie
Skeleton Army Witch Goblin Gang Mortar Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Mortar Witch
Valkyrie Mega Knight Golden Knight
Witch Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Witch
Mortar Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Goblin Gang Mortar Witch Golden Knight
Skeleton Army Goblin Gang Mortar Mega Knight
Skeleton Army Goblin Gang Mortar Mega Knight
Mega Knight Goblin Gang Mortar Valkyrie Skeleton Army Witch
Mortar Valkyrie Mega Knight Goblin Gang Skeleton Army Witch Golden Knight
Mortar Valkyrie Witch Mega Knight
Mortar
Goblin Gang Valkyrie Skeleton Army Mega Knight Witch
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Witch
Goblin Gang Mortar Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Witch Golden Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Witch
Goblin Gang Skeleton Army Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Mortar Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Valkyrie Witch Golden Knight
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Mortar Valkyrie Golden Knight
Valkyrie Mega Knight Witch Golden Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Golden Knight
Mortar Golden Knight
Valkyrie
Mortar Valkyrie Mega Knight
Witch
Mortar Witch
Mortar Golden Knight
Goblin Gang
Mortar Valkyrie Golden Knight
Mortar Golden Knight
Mortar
Mortar
Mortar Witch Golden Knight
Mortar Mega Knight
Mortar
Mortar Mega Knight
Mortar Valkyrie Witch Mega Knight Golden Knight
Mega Knight
Mortar
Mortar Valkyrie Witch Mega Knight
Witch
Mortar Witch Golden Knight
Mortar Witch Mega Knight Golden Knight
Mortar Golden Knight
Witch
Witch
Mortar Mega Knight
Mega Knight
Goblin Gang Skeleton Army Witch
Witch
Goblin Gang Valkyrie Mega Knight
Mortar
Mega Knight
Goblin Gang Witch Golden Knight
Witch
Mortar Witch Mega Knight Golden Knight
Mortar Mega Knight

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