My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Baby Dragon Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Witch Electro Wizard
The Log
Goblin Gang Musketeer Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Baby Dragon Witch Electro Wizard
Fireball
Goblin Gang Musketeer Goblin Barrel Baby Dragon Witch Electro Wizard
Poison
Goblin Gang Musketeer Witch Electro Wizard
Lightning
Musketeer Baby Dragon Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Musketeer Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Baby Dragon
Musketeer
Baby Dragon The Log Mega Knight
Goblin Barrel
Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Musketeer Goblin Barrel Witch Electro Wizard Mega Knight
Witch
Baby Dragon Mega Knight
The Log
Musketeer Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Musketeer Goblin Barrel Baby Dragon Witch The Log Electro Wizard

Defense Synergies 2 14

Goblin Gang
Musketeer The Log Electro Wizard
Musketeer
Goblin Gang The Log Baby Dragon Electro Wizard Mega Knight
Goblin Barrel
Baby Dragon
Musketeer Witch The Log Mega Knight
Witch
Baby Dragon The Log Electro Wizard Mega Knight
The Log
Musketeer Goblin Gang Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Musketeer Witch The Log Mega Knight
Mega Knight
Musketeer Baby Dragon Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon The Log Electro Wizard
Goblin Gang Musketeer Witch The Log Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Musketeer Electro Wizard
Witch Goblin Gang Musketeer Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Musketeer Baby Dragon Electro Wizard Mega Knight
Musketeer Electro Wizard Goblin Gang Baby Dragon Witch
Musketeer Baby Dragon The Log Electro Wizard Mega Knight
Witch Goblin Gang Musketeer
Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Musketeer Baby Dragon The Log Mega Knight
Musketeer Goblin Gang Baby Dragon Witch Electro Wizard
Mega Knight Goblin Gang Musketeer Witch The Log Electro Wizard
Mega Knight Goblin Gang Baby Dragon Witch The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Musketeer Witch Electro Wizard
Mega Knight Goblin Gang Musketeer Baby Dragon Witch The Log Electro Wizard
Baby Dragon Witch The Log Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Musketeer Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Electro Wizard
Electro Wizard Goblin Gang Musketeer Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Musketeer Witch The Log Electro Wizard
Goblin Gang Mega Knight Musketeer The Log Electro Wizard
Goblin Gang Musketeer Witch Mega Knight
Goblin Gang Musketeer Baby Dragon Witch Electro Wizard
Goblin Gang Musketeer Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Baby Dragon Witch The Log
Witch Goblin Gang Musketeer
Mega Knight Musketeer Witch
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang Witch
Musketeer Baby Dragon Witch Mega Knight
Goblin Gang Witch Electro Wizard Musketeer Baby Dragon The Log
Mega Knight Musketeer Baby Dragon Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Musketeer The Log
Baby Dragon The Log Mega Knight
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Goblin Gang Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon Witch The Log Mega Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Witch Mega Knight
Witch
The Log Musketeer Baby Dragon Witch Electro Wizard
Musketeer Baby Dragon Witch The Log Mega Knight
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Witch
Musketeer The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Musketeer Witch
Musketeer Baby Dragon Witch Electro Wizard
The Log
Goblin Gang Musketeer Baby Dragon Electro Wizard Mega Knight
The Log Musketeer Baby Dragon
Musketeer Mega Knight
Goblin Gang Musketeer Baby Dragon Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch The Log Electro Wizard Mega Knight
Mega Knight

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