My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Goblin Hut Witch
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Musketeer Goblin Hut Witch
The Log
Goblin Gang Musketeer Goblin Hut Witch
Earthquake
Goblin Gang Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Musketeer Goblin Hut Witch
Fireball
Goblin Gang Musketeer Goblin Hut Witch
Poison
Goblin Gang Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Musketeer Freeze Golden Knight Goblin Hut Witch Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Musketeer Freeze Golden Knight

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut
Musketeer
Goblin Hut
Goblin Hut
Goblin Gang Musketeer Golden Knight
Freeze
Witch
Electro Giant
Golden Knight
Goblin Machine
Golden Knight
Electro Giant Goblin Hut

Defense Synergies 1 4

Goblin Gang
Musketeer Goblin Hut
Musketeer
Goblin Gang Goblin Hut Golden Knight
Goblin Hut
Goblin Gang Musketeer
Freeze
Witch
Electro Giant
Golden Knight
Goblin Machine
Golden Knight
Musketeer Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Golden Knight
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Goblin Hut Witch Musketeer Freeze
Goblin Hut Witch Goblin Gang Musketeer
Goblin Gang Freeze Musketeer
Musketeer Goblin Gang Goblin Hut Freeze Witch
Musketeer Electro Giant Golden Knight
Witch Goblin Gang Musketeer Goblin Hut
Goblin Gang Musketeer
Goblin Gang Witch Musketeer Goblin Hut Freeze Electro Giant
Musketeer Goblin Gang Goblin Hut Witch
Goblin Hut Goblin Gang Musketeer Freeze Witch
Goblin Gang Goblin Hut Freeze Witch Golden Knight
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Freeze Electro Giant
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Musketeer Goblin Hut Witch Golden Knight
Freeze Witch Musketeer Goblin Hut
Musketeer Goblin Hut
Goblin Gang Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch Electro Giant
Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Hut Witch Golden Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Hut Witch
Electro Giant Goblin Gang Musketeer Goblin Hut Freeze Witch
Goblin Gang Musketeer Goblin Hut Witch
Freeze Goblin Hut Witch
Witch Goblin Gang Musketeer Goblin Hut
Musketeer Goblin Hut Witch Golden Knight
Electro Giant
Goblin Gang Witch Golden Knight
Musketeer Witch Electro Giant
Goblin Gang Goblin Hut Witch Electro Giant Musketeer Freeze Golden Knight
Musketeer Goblin Hut Freeze Witch Electro Giant Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Golden Knight
Musketeer Golden Knight
Goblin Hut
Musketeer Freeze
Electro Giant Musketeer Freeze Witch
Musketeer Witch
Freeze
Golden Knight
Goblin Gang Musketeer
Musketeer Golden Knight
Musketeer
Musketeer Goblin Hut Golden Knight
Musketeer Freeze
Musketeer Goblin Hut
Musketeer Goblin Hut Witch Golden Knight
Musketeer Goblin Hut
Freeze
Musketeer
Witch Electro Giant Golden Knight
Musketeer
Musketeer
Musketeer
Freeze Electro Giant Witch
Witch
Musketeer Witch Golden Knight
Musketeer Witch Golden Knight
Musketeer Golden Knight
Musketeer Witch Electro Giant
Musketeer Goblin Hut Freeze Witch Electro Giant
Musketeer
Freeze
Goblin Gang Musketeer Goblin Hut Freeze Witch
Musketeer Witch
Freeze
Goblin Gang Musketeer
Musketeer
Electro Giant
Musketeer
Electro Giant Goblin Gang Musketeer Freeze Witch Golden Knight
Musketeer Witch
Musketeer Freeze Witch Electro Giant Golden Knight

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