My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Bomb Tower Skeleton Army Executioner
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Bomb Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Skeleton Army Executioner
Fireball
Goblin Gang Bomb Tower Skeleton Army Executioner
Poison
Goblin Gang Bomb Tower Skeleton Army Executioner
Lightning
Bomb Tower Executioner
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Bomb Tower Golden Knight Executioner Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Tornado Bomb Tower

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Royal Giant
Lightning Goblin Gang Tornado Executioner
Bomb Tower
Skeleton Army
Tornado
Executioner Royal Giant
Executioner
Tornado Royal Giant
Lightning
Royal Giant
Golden Knight

Defense Synergies 2 4

Goblin Gang
Bomb Tower Skeleton Army
Royal Giant
Bomb Tower
Tornado Goblin Gang Skeleton Army
Skeleton Army
Goblin Gang Bomb Tower Executioner
Tornado
Bomb Tower Executioner
Executioner
Tornado Skeleton Army
Lightning
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Golden Knight
Bomb Tower Skeleton Army Goblin Gang Executioner
Goblin Gang Bomb Tower Skeleton Army Tornado Executioner Lightning
Bomb Tower Skeleton Army Goblin Gang
Lightning Bomb Tower Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Bomb Tower Executioner
Tornado Lightning Goblin Gang Bomb Tower Executioner
Lightning Bomb Tower Golden Knight
Goblin Gang Bomb Tower Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Executioner Bomb Tower Tornado
Executioner Goblin Gang Tornado
Bomb Tower Skeleton Army Goblin Gang Lightning
Bomb Tower Skeleton Army Executioner Goblin Gang Tornado Golden Knight
Skeleton Army Goblin Gang Bomb Tower
Bomb Tower Skeleton Army Tornado Goblin Gang Lightning
Bomb Tower Goblin Gang Skeleton Army Tornado Executioner
Bomb Tower Goblin Gang Skeleton Army Tornado Executioner Golden Knight
Bomb Tower Tornado Executioner
Bomb Tower Tornado
Goblin Gang Skeleton Army Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Bomb Tower Executioner Lightning
Goblin Gang Skeleton Army Bomb Tower Lightning Golden Knight
Goblin Gang Skeleton Army Lightning Tornado
Goblin Gang Skeleton Army Executioner
Executioner Goblin Gang Bomb Tower Tornado
Goblin Gang Skeleton Army Bomb Tower Lightning
Bomb Tower Skeleton Army
Lightning Bomb Tower Skeleton Army Tornado
Goblin Gang Skeleton Army
Bomb Tower Golden Knight
Skeleton Army Lightning Tornado
Skeleton Army Lightning Goblin Gang Bomb Tower Executioner Golden Knight
Bomb Tower Skeleton Army Executioner
Goblin Gang Skeleton Army Bomb Tower Tornado Executioner Lightning Golden Knight
Executioner Bomb Tower Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Tornado Executioner Golden Knight
Lightning
Lightning
Executioner
Executioner Tornado
Tornado Executioner
Tornado Executioner Lightning
Tornado Lightning Golden Knight
Lightning Goblin Gang Tornado
Lightning Tornado Golden Knight
Lightning Tornado Executioner
Lightning Executioner Golden Knight
Lightning
Lightning
Lightning Executioner Golden Knight
Lightning Executioner
Lightning Tornado
Lightning
Lightning Executioner
Lightning Tornado Golden Knight
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Executioner
Tornado Executioner Lightning Golden Knight
Lightning Tornado Golden Knight
Lightning Tornado Golden Knight
Lightning Tornado Executioner
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Skeleton Army
Lightning Tornado Executioner
Lightning Goblin Gang Executioner
Executioner Lightning
Lightning Tornado
Executioner
Goblin Gang Tornado Lightning Golden Knight
Tornado Executioner Lightning
Lightning Tornado Executioner Golden Knight
Lightning

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