My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard
The Log
Goblin Gang Royal Giant Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Bowler Electro Wizard
Fireball
Goblin Gang Goblin Barrel Bowler Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Electro Wizard Bowler Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Bowler
Royal Giant
Fireball Goblin Barrel Goblin Gang Bowler The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Royal Giant Bowler Mega Knight
Bowler
Goblin Gang Royal Giant Goblin Barrel The Log Electro Wizard
The Log
Royal Giant Fireball Bowler Mega Knight
Electro Wizard
Royal Giant Fireball Bowler Mega Knight
Mega Knight
Fireball Goblin Barrel The Log Electro Wizard

Defense Synergies 2 8

Goblin Gang
The Log Electro Wizard
Royal Giant
Fireball
The Log Electro Wizard Mega Knight
Goblin Barrel
Bowler
The Log Electro Wizard
The Log
Fireball Bowler Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Fireball Bowler The Log Mega Knight
Mega Knight
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log Electro Wizard
Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Bowler Mega Knight Electro Wizard
Goblin Gang Bowler Electro Wizard Mega Knight
Fireball Bowler The Log Mega Knight
Goblin Gang Fireball Bowler The Log Electro Wizard Mega Knight
Electro Wizard Goblin Gang Fireball
Bowler Fireball The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Bowler Electro Wizard Mega Knight
Goblin Gang Electro Wizard Fireball Bowler The Log Mega Knight
Goblin Gang Fireball Electro Wizard
Bowler Mega Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Bowler Mega Knight Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Bowler The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Bowler Electro Wizard
Fireball Mega Knight Goblin Gang Bowler The Log Electro Wizard
The Log Fireball Bowler Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Bowler Mega Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bowler Electro Wizard
Fireball Electro Wizard Goblin Gang Bowler The Log Mega Knight
Goblin Gang Mega Knight Bowler The Log Electro Wizard
Goblin Gang Bowler Mega Knight Fireball The Log Electro Wizard
Goblin Gang Bowler Mega Knight
Fireball Goblin Gang Electro Wizard
Goblin Gang Fireball Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball The Log
Goblin Gang
Mega Knight Bowler
Mega Knight Fireball Bowler The Log Electro Wizard
Bowler Mega Knight Goblin Gang Fireball
Fireball Bowler Mega Knight
Goblin Gang Electro Wizard Fireball Bowler The Log
Bowler Mega Knight Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log Bowler
Fireball The Log
Goblin Gang Fireball Bowler Electro Wizard
Fireball Bowler The Log Electro Wizard
Fireball
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log Mega Knight
Fireball
Fireball Bowler The Log Electro Wizard Mega Knight
Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler Mega Knight
Fireball The Log Bowler Electro Wizard
Fireball Bowler The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Bowler The Log
Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Bowler Electro Wizard Mega Knight
The Log Fireball Bowler
Fireball
Mega Knight
Goblin Gang Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard Mega Knight
Fireball Bowler Mega Knight

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