My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Goblin Gang Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Fireball Valkyrie Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Valkyrie Baby Dragon
Royal Giant
Fireball Goblin Barrel Goblin Gang Baby Dragon Witch
Fireball
Royal Giant Baby Dragon
Valkyrie
Goblin Barrel Goblin Gang Baby Dragon Witch
Goblin Barrel
Goblin Gang Royal Giant Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Royal Giant Fireball Valkyrie Goblin Barrel Witch
Witch
Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 6

Goblin Gang
Valkyrie Skeleton Army
Royal Giant
Fireball
Valkyrie
Valkyrie
Goblin Gang Fireball Baby Dragon Witch
Goblin Barrel
Skeleton Army
Goblin Gang
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Skeleton Army Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Valkyrie
Skeleton Army Witch Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Valkyrie Baby Dragon
Goblin Gang Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Witch Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Witch
Skeleton Army Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Goblin Gang Baby Dragon Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Goblin Gang Fireball Valkyrie Skeleton Army Witch
Fireball Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Fireball
Goblin Gang Valkyrie Skeleton Army Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Witch
Fireball Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Fireball
Goblin Gang Valkyrie Skeleton Army Witch
Fireball Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Fireball Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Witch Goblin Gang Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Goblin Gang Skeleton Army Witch Fireball Valkyrie Baby Dragon
Valkyrie Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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