My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Curse Night Witch
Giant Snowball
Goblin Gang Goblin Curse Night Witch
Zap
Goblin Gang Royal Giant Goblin Curse Night Witch
Barbarian Barrel
Goblin Gang Goblin Curse Night Witch
The Log
Goblin Gang Royal Giant Goblin Curse
Earthquake
Goblin Gang
Arrows
Goblin Gang Goblin Curse Night Witch
Royal Delivery
Goblin Gang P.E.K.K.A Night Witch
Fireball
Goblin Gang Night Witch
Poison
Goblin Gang Goblin Curse Night Witch
Lightning
Night Witch Archer Queen
Rocket
Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Goblin Gang Void Night Witch Archer Queen Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Goblin Gang Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant P.E.K.K.A
Royal Giant
Goblin Gang Void The Log Night Witch
Goblin Curse
The Log
Void
Royal Giant
P.E.K.K.A
Goblin Gang The Log Night Witch Archer Queen
The Log
Goblin Curse Royal Giant P.E.K.K.A
Night Witch
Royal Giant P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 2 4

Goblin Gang
P.E.K.K.A The Log Archer Queen
Royal Giant
Goblin Curse
Void
P.E.K.K.A
The Log Goblin Gang
The Log
P.E.K.K.A Archer Queen Goblin Gang Night Witch
Night Witch
The Log
Archer Queen
The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log
P.E.K.K.A Goblin Gang Goblin Curse The Log Night Witch
Goblin Gang P.E.K.K.A Goblin Curse Void Night Witch
P.E.K.K.A Night Witch Goblin Gang Goblin Curse
P.E.K.K.A The Log
Goblin Gang The Log Night Witch
Goblin Gang Goblin Curse Void Night Witch
Void P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Curse Night Witch Archer Queen
Goblin Gang Night Witch
Goblin Gang Goblin Curse The Log Night Witch
Goblin Gang Goblin Curse Night Witch
P.E.K.K.A Night Witch Goblin Gang Goblin Curse The Log
Goblin Gang Goblin Curse P.E.K.K.A The Log Night Witch
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Goblin Curse P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Night Witch
Goblin Gang The Log Night Witch
The Log Goblin Curse
P.E.K.K.A Goblin Curse
Goblin Gang Goblin Curse P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void P.E.K.K.A
Void Goblin Gang The Log
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A The Log Night Witch
P.E.K.K.A Goblin Gang Goblin Curse Night Witch
Goblin Gang Goblin Curse
Goblin Gang P.E.K.K.A Void Night Witch
P.E.K.K.A Goblin Curse
Void P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A
P.E.K.K.A Void The Log Archer Queen
P.E.K.K.A Goblin Gang Goblin Curse Night Witch
Goblin Curse
Goblin Gang P.E.K.K.A The Log Night Witch Archer Queen
Goblin Curse P.E.K.K.A The Log Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Goblin Curse The Log
Void The Log
Void The Log
Goblin Curse The Log
Goblin Curse
The Log
The Log Goblin Curse
Void The Log
Goblin Gang Void Night Witch
Void The Log
Void Goblin Curse Archer Queen
Void The Log
Void
The Log
The Log
The Log
Night Witch
Void The Log
Goblin Curse Void The Log
Void The Log Night Witch
Void
Void The Log
Void The Log
Goblin Curse The Log
Void The Log
Void The Log
Void Goblin Curse The Log
Goblin Curse Void Night Witch
Void
Void Night Witch
Void The Log Night Witch
Void
P.E.K.K.A
Goblin Curse The Log
Goblin Gang Void Night Witch
Goblin Curse Archer Queen
The Log
Void Goblin Gang
The Log
Void Archer Queen
P.E.K.K.A Archer Queen
Goblin Gang The Log Archer Queen
Void Archer Queen
Void The Log Archer Queen
P.E.K.K.A
Void
Void

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