My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Royal Giant Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
Fireball
Goblin Gang Musketeer Goblin Barrel Skeleton Army Electro Wizard
Poison
Goblin Gang Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Electro Wizard Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Skeleton Army Musketeer Electro Wizard Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Goblin Barrel Goblin Gang Musketeer The Log Electro Wizard
Musketeer
Royal Giant The Log
Goblin Barrel
Goblin Gang Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Royal Giant Musketeer
Electro Wizard
Royal Giant
Goblinstein

Defense Synergies 2 8

Goblin Gang
Musketeer Skeleton Army The Log Electro Wizard
Royal Giant
Musketeer
Goblin Gang The Log Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Goblin Gang Musketeer The Log Electro Wizard
The Log
Musketeer Goblin Gang Skeleton Army Electro Wizard
Electro Wizard
Goblin Gang Musketeer Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Skeleton Army Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Skeleton Army Musketeer Electro Wizard
Skeleton Army Goblin Gang Musketeer Electro Wizard
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Musketeer Electro Wizard
Musketeer Electro Wizard Goblin Gang
Musketeer The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Musketeer The Log
Musketeer Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Musketeer The Log Electro Wizard
Skeleton Army Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army Electro Wizard
Goblin Gang Musketeer Skeleton Army The Log Electro Wizard
The Log Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Skeleton Army Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Electro Wizard
Electro Wizard Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Musketeer The Log Electro Wizard
Goblin Gang Skeleton Army Musketeer The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army
Goblin Gang Musketeer Electro Wizard
Goblin Gang Skeleton Army Musketeer Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army The Log
Goblin Gang Musketeer Skeleton Army
Musketeer
Skeleton Army The Log Electro Wizard
Skeleton Army Goblin Gang
Musketeer Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Musketeer The Log
Musketeer The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Goblin Gang Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Musketeer Skeleton Army
Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Electro Wizard
The Log Musketeer
Musketeer
Goblin Gang Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard

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