My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Prince
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Royal Giant Inferno Tower Prince
Barbarian Barrel
Goblin Gang Musketeer Inferno Tower Wizard
The Log
Goblin Gang Royal Giant Musketeer Hog Rider Prince
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Wizard Prince
Fireball
Goblin Gang Musketeer Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Musketeer Inferno Tower Wizard
Lightning
Musketeer Inferno Tower Wizard Prince
Rocket
Musketeer Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Musketeer Hog Rider Inferno Tower Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Musketeer Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Prince
Royal Giant
Goblin Gang Musketeer Hog Rider Wizard The Log
Musketeer
Hog Rider Royal Giant Prince The Log
Hog Rider
Goblin Gang Musketeer The Log Royal Giant Wizard Prince
Inferno Tower
Wizard
Royal Giant Hog Rider Prince
Prince
Goblin Gang Musketeer Hog Rider Wizard The Log
The Log
Hog Rider Royal Giant Musketeer Prince

Defense Synergies 5 6

Goblin Gang
Musketeer Inferno Tower Prince The Log
Royal Giant
Musketeer
Goblin Gang The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Musketeer Prince
Wizard
Prince The Log
Prince
The Log Goblin Gang Inferno Tower Wizard
The Log
Musketeer Inferno Tower Prince Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard The Log
Inferno Tower Goblin Gang Musketeer Prince The Log
Goblin Gang Inferno Tower Prince Musketeer
Inferno Tower Prince Goblin Gang Musketeer
Prince The Log
Goblin Gang The Log Musketeer
Musketeer Inferno Tower Goblin Gang Wizard
Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer Prince
Goblin Gang Musketeer Inferno Tower Prince
Goblin Gang Musketeer Wizard The Log
Musketeer Inferno Tower Goblin Gang Wizard
Inferno Tower Prince Goblin Gang Musketeer Wizard The Log
Wizard Goblin Gang Prince The Log
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Prince The Log
Wizard Goblin Gang Musketeer Inferno Tower Prince
Goblin Gang Musketeer Wizard Prince The Log
Wizard The Log Musketeer
Musketeer Inferno Tower Prince
Goblin Gang Wizard Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Prince
Goblin Gang Musketeer Wizard Prince The Log
Goblin Gang Musketeer Inferno Tower Prince The Log
Goblin Gang Prince Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer Prince
Wizard Goblin Gang Musketeer
Goblin Gang Prince Musketeer Inferno Tower
Inferno Tower Prince
Inferno Tower Prince The Log
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower Prince
Prince The Log
Prince Goblin Gang Inferno Tower Wizard
Wizard Musketeer
Goblin Gang Inferno Tower Musketeer Prince The Log
Musketeer Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
Wizard The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Musketeer Prince
Musketeer Wizard Prince The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard Prince The Log
Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Musketeer The Log
The Log Wizard
The Log Musketeer Wizard
Musketeer Wizard Prince The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
Prince
Wizard The Log
Goblin Gang Musketeer Prince
Musketeer Wizard
The Log
Goblin Gang Musketeer Wizard Prince
The Log Musketeer Wizard
Musketeer Prince
Goblin Gang Musketeer The Log
Musketeer
Musketeer Prince The Log
Prince
Wizard

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