My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram Skeleton Army
Giant Snowball
Goblin Gang Battle Ram Skeleton Army
Zap
Goblin Gang Royal Giant Battle Ram Skeleton Army
Barbarian Barrel
Goblin Gang Battle Ram Wizard Skeleton Army Magic Archer
The Log
Goblin Gang Royal Giant Battle Ram Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Wizard Skeleton Army Magic Archer
Fireball
Goblin Gang Battle Ram Wizard Skeleton Army Magic Archer
Poison
Goblin Gang Wizard Skeleton Army Magic Archer
Lightning
Battle Ram Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Battle Ram Magic Archer Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Battle Ram
Royal Giant
Goblin Gang Wizard The Log Magic Archer
Battle Ram
The Log Magic Archer Goblin Gang
Wizard
Royal Giant Mega Knight
Skeleton Army
The Log
Battle Ram Royal Giant Magic Archer Mega Knight
Magic Archer
Battle Ram Royal Giant The Log Mega Knight
Mega Knight
Wizard The Log Magic Archer

Defense Synergies 0 11

Goblin Gang
Skeleton Army The Log Magic Archer
Royal Giant
Battle Ram
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Goblin Gang Wizard The Log Magic Archer
The Log
Goblin Gang Wizard Skeleton Army Magic Archer Mega Knight
Magic Archer
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Skeleton Army Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight
Skeleton Army Goblin Gang Mega Knight
Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Magic Archer Mega Knight
Goblin Gang Wizard Magic Archer
The Log Magic Archer Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Wizard The Log Magic Archer Mega Knight
Goblin Gang Wizard Magic Archer
Skeleton Army Mega Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Mega Knight Goblin Gang The Log Magic Archer
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army
Mega Knight Goblin Gang Wizard Skeleton Army The Log Magic Archer
Wizard The Log Magic Archer Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Goblin Gang Wizard The Log Magic Archer Mega Knight
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight
Wizard Goblin Gang Magic Archer
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Mega Knight Skeleton Army The Log Magic Archer
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Goblin Gang Skeleton Army The Log Magic Archer
Mega Knight Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Goblin Gang
Wizard The Log Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard The Log Magic Archer
Goblin Gang Skeleton Army Magic Archer
Wizard Magic Archer
The Log
Goblin Gang Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Mega Knight
Goblin Gang The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Wizard Mega Knight

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