My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Royal Giant Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch
The Log
Goblin Gang Royal Giant Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Witch
Fireball
Goblin Gang Skeleton Army Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Skeleton Army Valkyrie Freeze Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie
Royal Giant
Goblin Gang Witch The Log
Valkyrie
Goblin Gang Witch
Rage
Witch
Skeleton Army
Freeze
Witch
Rage Royal Giant Valkyrie
The Log
Royal Giant

Defense Synergies 0 9

Goblin Gang
Valkyrie Skeleton Army The Log
Royal Giant
Valkyrie
Goblin Gang Freeze Witch The Log
Rage
Skeleton Army
Goblin Gang Freeze The Log
Freeze
Valkyrie Skeleton Army
Witch
Valkyrie The Log
The Log
Goblin Gang Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Goblin Gang Valkyrie Witch The Log
Goblin Gang Skeleton Army Witch Valkyrie Freeze
Skeleton Army Witch Goblin Gang Valkyrie
Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army Freeze The Log Valkyrie
Goblin Gang Freeze Witch
Valkyrie The Log
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Witch Freeze The Log
Goblin Gang Witch
Skeleton Army Goblin Gang Valkyrie Freeze Witch The Log
Valkyrie Skeleton Army Goblin Gang Freeze Witch The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Freeze The Log
Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Valkyrie Skeleton Army Witch The Log
Valkyrie Freeze Witch The Log
Goblin Gang Valkyrie Skeleton Army Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Valkyrie The Log
Goblin Gang Skeleton Army Valkyrie Witch The Log
Goblin Gang Valkyrie Skeleton Army The Log
Goblin Gang Valkyrie Skeleton Army Witch
Goblin Gang Freeze Witch
Goblin Gang Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Witch The Log
Witch Goblin Gang Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Valkyrie Freeze The Log
Valkyrie Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log
The Log
Valkyrie Freeze The Log
Valkyrie The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log
Goblin Gang
Valkyrie The Log
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
The Log
Valkyrie Witch The Log
The Log
The Log
The Log
Freeze The Log Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Witch
Freeze Witch
The Log
Freeze
The Log
Goblin Gang Skeleton Army Freeze Witch
Witch
Freeze
The Log
Goblin Gang Valkyrie
The Log
Goblin Gang Freeze Witch The Log
Witch
Freeze Witch The Log

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