My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon P.E.K.K.A Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Royal Giant Balloon
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon P.E.K.K.A Mother Witch
Fireball
Goblin Gang Wizard Balloon Mother Witch
Poison
Goblin Gang Wizard Balloon Mother Witch
Lightning
Wizard Balloon Mother Witch
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mother Witch Golden Knight Wizard Balloon Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mother Witch Golden Knight Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Balloon P.E.K.K.A
Royal Giant
Lightning Mother Witch Goblin Gang Wizard
Wizard
Royal Giant Balloon P.E.K.K.A
Balloon
Goblin Gang Wizard Golden Knight
Lightning
Royal Giant
P.E.K.K.A
Goblin Gang Wizard Mother Witch
Mother Witch
Royal Giant P.E.K.K.A
Golden Knight
Balloon

Defense Synergies 0 4

Goblin Gang
P.E.K.K.A
Royal Giant
Wizard
P.E.K.K.A Golden Knight
Balloon
Lightning
P.E.K.K.A
Goblin Gang Wizard
Mother Witch
Golden Knight
Golden Knight
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A Lightning
P.E.K.K.A Goblin Gang
Lightning P.E.K.K.A
Goblin Gang Mother Witch
Lightning Goblin Gang Wizard
Lightning P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Mother Witch Wizard
Goblin Gang Wizard
P.E.K.K.A Goblin Gang Wizard Lightning
Wizard Goblin Gang P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang Lightning P.E.K.K.A
Wizard Goblin Gang P.E.K.K.A
Goblin Gang Wizard Golden Knight
Wizard Mother Witch
P.E.K.K.A
Goblin Gang Wizard P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Wizard Lightning
Goblin Gang P.E.K.K.A Lightning Golden Knight
Goblin Gang Lightning P.E.K.K.A
P.E.K.K.A Goblin Gang
Wizard Mother Witch Goblin Gang
Goblin Gang P.E.K.K.A Lightning
P.E.K.K.A
Lightning P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Golden Knight
Lightning P.E.K.K.A
Lightning P.E.K.K.A Goblin Gang Wizard Golden Knight
Wizard
Goblin Gang Lightning P.E.K.K.A Golden Knight
Wizard P.E.K.K.A Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Golden Knight
Lightning
Lightning
Wizard
Wizard Mother Witch
Wizard
Wizard Lightning
Wizard Lightning Golden Knight
Lightning Goblin Gang
Lightning Wizard Golden Knight
Lightning Wizard
Lightning Golden Knight
Lightning
Lightning
Lightning Wizard Golden Knight
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mother Witch Golden Knight
Lightning
Lightning Wizard
Lightning
Lightning
Mother Witch Wizard
Wizard Lightning Golden Knight
Lightning Wizard Golden Knight
Lightning Golden Knight
Lightning Wizard Mother Witch
Lightning Wizard
Lightning
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Goblin Gang
Lightning Wizard
Lightning Goblin Gang Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Goblin Gang Lightning Golden Knight
Lightning
Lightning Golden Knight
P.E.K.K.A
Lightning Wizard

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