My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Royal Recruits Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Royal Recruits Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Fireball Golden Knight Inferno Tower Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Recruits
Royal Recruits
Goblin Gang
Fireball
Golden Knight
Inferno Tower
Wizard
Goblin Barrel
Goblin Gang Skeleton Army Golden Knight
Skeleton Army
Goblin Barrel
Golden Knight
Fireball Goblin Barrel

Defense Synergies 2 7

Goblin Gang
Inferno Tower Royal Recruits Skeleton Army
Royal Recruits
Goblin Gang Skeleton Army
Fireball
Inferno Tower Golden Knight
Inferno Tower
Goblin Gang Skeleton Army Fireball
Wizard
Skeleton Army Golden Knight
Goblin Barrel
Skeleton Army
Inferno Tower Goblin Gang Royal Recruits Wizard
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Inferno Tower Wizard Golden Knight
Inferno Tower Skeleton Army Goblin Gang Royal Recruits
Goblin Gang Inferno Tower Skeleton Army Royal Recruits
Royal Recruits Inferno Tower Skeleton Army Goblin Gang
Royal Recruits Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army
Inferno Tower Goblin Gang Fireball Wizard
Royal Recruits Fireball Inferno Tower Golden Knight
Inferno Tower Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Royal Recruits Inferno Tower
Goblin Gang Skeleton Army Royal Recruits Fireball Wizard
Inferno Tower Goblin Gang Fireball Wizard
Royal Recruits Inferno Tower Skeleton Army Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Goblin Gang Royal Recruits Golden Knight
Royal Recruits Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Royal Recruits Fireball
Wizard Goblin Gang Royal Recruits Fireball Inferno Tower Skeleton Army
Fireball Goblin Gang Royal Recruits Wizard Skeleton Army Golden Knight
Wizard Royal Recruits Fireball
Royal Recruits Inferno Tower
Goblin Gang Royal Recruits Wizard Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Fireball Inferno Tower
Fireball Goblin Gang Wizard
Goblin Gang Royal Recruits Skeleton Army Inferno Tower Golden Knight
Goblin Gang Royal Recruits Skeleton Army Fireball Inferno Tower
Royal Recruits Inferno Tower Goblin Gang Skeleton Army
Fireball Wizard Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Fireball Inferno Tower
Inferno Tower Royal Recruits Skeleton Army
Royal Recruits Fireball Inferno Tower Skeleton Army
Royal Recruits Inferno Tower Goblin Gang Skeleton Army
Royal Recruits Inferno Tower Golden Knight
Royal Recruits Skeleton Army Fireball
Royal Recruits Skeleton Army Goblin Gang Fireball Inferno Tower Wizard Golden Knight
Royal Recruits Wizard Fireball Skeleton Army
Goblin Gang Royal Recruits Inferno Tower Skeleton Army Fireball Golden Knight
Royal Recruits Fireball Inferno Tower Wizard Golden Knight
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Golden Knight
Fireball Golden Knight
Fireball
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard Golden Knight
Goblin Gang Fireball
Royal Recruits Fireball Wizard Golden Knight
Fireball Wizard
Fireball Golden Knight
Fireball
Fireball
Fireball Wizard Golden Knight
Royal Recruits Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Golden Knight
Fireball
Fireball Wizard
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard Golden Knight
Fireball Wizard Golden Knight
Fireball Golden Knight
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Royal Recruits Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Royal Recruits
Goblin Gang Royal Recruits Fireball Golden Knight
Fireball
Royal Recruits Fireball Golden Knight
Fireball Wizard

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