My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Bandit
Giant Snowball
Goblin Gang Royal Recruits Musketeer Zappies Lumberjack
Zap
Goblin Gang Zappies Bandit
Barbarian Barrel
Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Royal Recruits Musketeer Zappies Bandit Lumberjack
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Royal Recruits Zappies
Royal Delivery
Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Musketeer Zappies Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Royal Recruits Musketeer Zappies Electro Wizard
Lightning
Musketeer Bandit Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Musketeer Zappies Poison Electro Wizard Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Musketeer Zappies

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Bandit
Royal Recruits
Goblin Gang Musketeer Zappies Bandit Electro Wizard Lumberjack
Musketeer
Royal Recruits Bandit Lumberjack
Zappies
Royal Recruits Bandit Lumberjack
Poison
Bandit
Goblin Gang Royal Recruits Musketeer Zappies Electro Wizard Lumberjack
Electro Wizard
Royal Recruits Bandit Lumberjack
Lumberjack
Royal Recruits Musketeer Zappies Bandit Electro Wizard

Defense Synergies 2 15

Goblin Gang
Musketeer Royal Recruits Zappies Bandit Electro Wizard Lumberjack
Royal Recruits
Goblin Gang
Musketeer
Goblin Gang Lumberjack Zappies Bandit Electro Wizard
Zappies
Goblin Gang Musketeer Bandit Electro Wizard Lumberjack
Poison
Electro Wizard
Bandit
Goblin Gang Musketeer Zappies Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Musketeer Zappies Poison Bandit Lumberjack
Lumberjack
Musketeer Goblin Gang Zappies Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Zappies Electro Wizard
Lumberjack Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard
Goblin Gang Lumberjack Royal Recruits Musketeer Zappies Bandit Electro Wizard
Royal Recruits Lumberjack Goblin Gang Musketeer Zappies Bandit Electro Wizard
Royal Recruits Poison Lumberjack
Goblin Gang Musketeer Zappies Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Goblin Gang Zappies Poison
Royal Recruits Musketeer Poison Bandit Electro Wizard
Zappies Goblin Gang Royal Recruits Musketeer Lumberjack
Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
Goblin Gang Poison Electro Wizard Royal Recruits Musketeer Zappies Bandit Lumberjack
Musketeer Goblin Gang Zappies Poison Electro Wizard
Royal Recruits Lumberjack Goblin Gang Musketeer Zappies Bandit Electro Wizard
Goblin Gang Royal Recruits Zappies Poison Electro Wizard Lumberjack
Royal Recruits Goblin Gang Zappies Bandit Electro Wizard Lumberjack
Goblin Gang Royal Recruits Zappies Bandit Electro Wizard Lumberjack
Goblin Gang Royal Recruits Musketeer Zappies Poison Electro Wizard Lumberjack
Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
Poison Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
Royal Recruits Musketeer Zappies Electro Wizard Lumberjack
Goblin Gang Royal Recruits Musketeer Zappies Poison Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Zappies Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang Musketeer Lumberjack
Goblin Gang Royal Recruits Zappies Bandit Lumberjack Musketeer Electro Wizard
Goblin Gang Royal Recruits Lumberjack Musketeer Zappies Bandit Electro Wizard
Royal Recruits Goblin Gang Musketeer Zappies Bandit Lumberjack
Poison Goblin Gang Musketeer Zappies Electro Wizard
Goblin Gang Royal Recruits Musketeer Zappies Bandit Electro Wizard Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Electro Wizard Zappies Poison Bandit
Royal Recruits Goblin Gang Musketeer Zappies
Royal Recruits Musketeer Zappies Lumberjack
Royal Recruits Poison Electro Wizard
Royal Recruits Goblin Gang Zappies Bandit Lumberjack
Royal Recruits Musketeer Zappies
Goblin Gang Royal Recruits Zappies Electro Wizard Musketeer Poison Lumberjack
Poison Royal Recruits Musketeer Zappies Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Musketeer Bandit
Poison Musketeer Bandit Electro Wizard
Poison Bandit
Royal Recruits Musketeer Poison
Poison
Poison Musketeer
Musketeer Poison
Poison
Poison Bandit
Goblin Gang Musketeer Poison Electro Wizard Lumberjack
Poison Royal Recruits Musketeer Bandit Electro Wizard
Poison Musketeer
Poison Musketeer Bandit
Musketeer Poison Bandit
Musketeer Poison
Musketeer Poison Bandit
Royal Recruits Musketeer Poison Bandit
Poison
Musketeer Poison Bandit Electro Wizard
Poison
Musketeer Poison
Poison
Musketeer
Royal Recruits Musketeer Poison
Poison
Poison Musketeer Bandit Electro Wizard
Musketeer Poison Bandit
Poison Musketeer Bandit
Poison Musketeer Electro Wizard
Electro Wizard Musketeer Zappies Poison
Poison Musketeer Bandit
Zappies Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Royal Recruits Musketeer Zappies Bandit
Poison Musketeer Zappies Electro Wizard
Poison Goblin Gang Musketeer Electro Wizard Lumberjack
Musketeer Poison
Poison
Royal Recruits Musketeer
Goblin Gang Royal Recruits Musketeer Zappies Poison Electro Wizard
Musketeer Zappies Poison Electro Wizard
Poison Royal Recruits Musketeer Bandit Electro Wizard

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