My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Goblin Curse Dark Prince Prince Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Goblin Curse Inferno Dragon
Zap
Goblin Gang Goblin Curse Dark Prince Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Royal Recruits Goblin Curse Dark Prince
The Log
Goblin Gang Royal Recruits Goblin Curse Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Goblin Curse
Royal Delivery
Goblin Gang Royal Recruits Dark Prince Prince Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Goblin Gang Royal Recruits Goblin Curse
Lightning
Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Rage Dark Prince Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Goblin Gang Dark Prince Inferno Dragon Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Goblin Gang Dark Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Dark Prince Prince
Royal Recruits
Goblin Gang
Goblin Curse
Rage
Dark Prince Prince
Dark Prince
Prince Goblin Gang Rage
Prince
Dark Prince Mega Knight Goblin Gang Rage
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon

Defense Synergies 0 6

Goblin Gang
Royal Recruits Dark Prince Prince Inferno Dragon
Royal Recruits
Goblin Gang
Goblin Curse
Rage
Dark Prince
Goblin Gang Prince
Prince
Goblin Gang Dark Prince
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Inferno Dragon Goblin Gang Royal Recruits Goblin Curse Dark Prince Prince Mega Knight
Goblin Gang Prince Mega Knight Royal Recruits Goblin Curse Dark Prince Inferno Dragon
Royal Recruits Prince Inferno Dragon Goblin Gang Goblin Curse Dark Prince Mega Knight
Royal Recruits Dark Prince Prince Mega Knight
Goblin Gang Dark Prince Mega Knight
Inferno Dragon Goblin Gang Goblin Curse
Royal Recruits Mega Knight
Inferno Dragon Goblin Gang Royal Recruits Goblin Curse Prince
Goblin Gang Royal Recruits Dark Prince Prince Mega Knight
Goblin Gang Goblin Curse Royal Recruits Dark Prince Mega Knight
Inferno Dragon Goblin Gang Goblin Curse
Royal Recruits Prince Mega Knight Goblin Gang Goblin Curse Dark Prince
Mega Knight Goblin Gang Royal Recruits Goblin Curse Dark Prince Prince
Royal Recruits Inferno Dragon Goblin Gang Goblin Curse Prince Mega Knight
Goblin Gang Royal Recruits Goblin Curse Prince Inferno Dragon Mega Knight
Mega Knight Goblin Gang Royal Recruits Dark Prince Prince
Mega Knight Goblin Gang Royal Recruits Dark Prince Prince
Royal Recruits Goblin Curse Dark Prince Inferno Dragon Mega Knight
Royal Recruits Goblin Curse Prince Inferno Dragon
Goblin Gang Royal Recruits Dark Prince Mega Knight Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Dark Prince Prince
Goblin Gang Prince Inferno Dragon Mega Knight
Goblin Gang Royal Recruits Mega Knight Dark Prince Prince
Goblin Gang Royal Recruits Dark Prince Prince Mega Knight
Royal Recruits Goblin Gang Goblin Curse Dark Prince Prince Inferno Dragon Mega Knight
Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Dark Prince Prince
Mega Knight Royal Recruits Goblin Curse Dark Prince Prince Inferno Dragon
Royal Recruits Mega Knight Dark Prince Prince Inferno Dragon
Royal Recruits Goblin Gang Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits Dark Prince Prince
Royal Recruits Mega Knight Dark Prince Prince
Royal Recruits Dark Prince Prince Mega Knight Goblin Gang Goblin Curse
Royal Recruits Goblin Curse Mega Knight
Goblin Gang Royal Recruits Dark Prince Prince Inferno Dragon
Mega Knight Royal Recruits Goblin Curse Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Curse
Royal Recruits Dark Prince Prince
Goblin Curse Dark Prince Mega Knight
Goblin Curse
Goblin Curse
Goblin Gang Prince
Royal Recruits Dark Prince Prince
Goblin Curse
Prince
Royal Recruits Mega Knight
Dark Prince Prince Mega Knight
Goblin Curse Mega Knight
Prince Mega Knight
Prince
Royal Recruits
Goblin Curse Dark Prince Mega Knight
Inferno Dragon
Prince Mega Knight
Goblin Curse
Goblin Curse
Mega Knight
Prince Mega Knight
Goblin Curse
Goblin Gang Royal Recruits Dark Prince Prince
Goblin Curse
Goblin Gang Dark Prince Prince Mega Knight
Royal Recruits Dark Prince Prince Mega Knight
Goblin Gang Royal Recruits
Royal Recruits Dark Prince Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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