My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army Lumberjack Ram Rider
Zap
Goblin Gang Skeleton Army Ram Rider
Barbarian Barrel
Goblin Gang Royal Recruits Skeleton Army Lumberjack
The Log
Goblin Gang Royal Recruits Skeleton Army Lumberjack Ram Rider
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Royal Recruits Skeleton Army Lumberjack Ram Rider
Fireball
Goblin Gang Skeleton Army Lumberjack Ram Rider
Poison
Goblin Gang Royal Recruits Skeleton Army
Lightning
Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Tornado Lumberjack Golden Knight Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Army Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits
Royal Recruits
Goblin Gang Lumberjack Ram Rider
Rage
Golden Knight
Skeleton Army
Tornado
Ram Rider
Lumberjack
Royal Recruits Ram Rider
Ram Rider
Royal Recruits Tornado Lumberjack Golden Knight
Golden Knight
Rage Ram Rider

Defense Synergies 0 8

Goblin Gang
Royal Recruits Skeleton Army Lumberjack
Royal Recruits
Goblin Gang Skeleton Army Tornado
Rage
Skeleton Army
Goblin Gang Royal Recruits Lumberjack
Tornado
Royal Recruits Ram Rider
Lumberjack
Goblin Gang Skeleton Army Ram Rider
Ram Rider
Tornado Lumberjack
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider Golden Knight
Skeleton Army Lumberjack Goblin Gang Royal Recruits Ram Rider
Goblin Gang Skeleton Army Tornado Lumberjack Ram Rider Royal Recruits
Royal Recruits Skeleton Army Lumberjack Goblin Gang Ram Rider
Royal Recruits Skeleton Army Tornado Lumberjack
Goblin Gang Skeleton Army Tornado Lumberjack
Tornado Ram Rider Goblin Gang
Royal Recruits Ram Rider Golden Knight
Goblin Gang Royal Recruits Skeleton Army Tornado Lumberjack
Goblin Gang Skeleton Army Tornado Royal Recruits Lumberjack
Goblin Gang Skeleton Army Royal Recruits Tornado Lumberjack Ram Rider
Goblin Gang Tornado Ram Rider
Royal Recruits Skeleton Army Lumberjack Goblin Gang Ram Rider
Skeleton Army Goblin Gang Royal Recruits Tornado Lumberjack Golden Knight
Royal Recruits Skeleton Army Goblin Gang Lumberjack Ram Rider
Skeleton Army Tornado Goblin Gang Royal Recruits Lumberjack Ram Rider
Goblin Gang Royal Recruits Skeleton Army Tornado Lumberjack
Goblin Gang Royal Recruits Skeleton Army Tornado Lumberjack Ram Rider Golden Knight
Tornado Royal Recruits Lumberjack Ram Rider
Royal Recruits Tornado Lumberjack Ram Rider
Goblin Gang Royal Recruits Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Lumberjack
Goblin Gang Lumberjack
Goblin Gang Royal Recruits Skeleton Army Lumberjack Ram Rider Golden Knight
Goblin Gang Royal Recruits Skeleton Army Lumberjack Tornado Ram Rider
Royal Recruits Goblin Gang Skeleton Army Lumberjack Ram Rider
Goblin Gang Tornado Ram Rider
Goblin Gang Royal Recruits Skeleton Army Lumberjack Ram Rider
Royal Recruits Skeleton Army Lumberjack
Royal Recruits Skeleton Army Tornado
Royal Recruits Goblin Gang Skeleton Army
Royal Recruits Lumberjack Golden Knight
Royal Recruits Skeleton Army Tornado
Royal Recruits Skeleton Army Goblin Gang Lumberjack Ram Rider Golden Knight
Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Tornado Lumberjack Golden Knight
Royal Recruits Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Golden Knight
Tornado Ram Rider Golden Knight
Royal Recruits
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Ram Rider Golden Knight
Goblin Gang Tornado Lumberjack
Royal Recruits Tornado Ram Rider Golden Knight
Tornado
Golden Knight
Golden Knight
Royal Recruits
Tornado
Tornado Golden Knight
Tornado
Tornado
Royal Recruits
Tornado
Tornado Ram Rider Golden Knight
Tornado Ram Rider Golden Knight
Tornado Golden Knight
Tornado
Goblin Gang Royal Recruits Skeleton Army
Tornado Ram Rider
Goblin Gang Lumberjack
Tornado
Royal Recruits
Goblin Gang Royal Recruits Tornado Golden Knight
Tornado
Royal Recruits Tornado Golden Knight

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