My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Zappies Baby Dragon Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Skeleton Dragons Dart Goblin Battle Ram Zappies Baby Dragon
Zap
Goblin Gang Dart Goblin Battle Ram Zappies Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Zappies Bandit
The Log
Goblin Gang Dart Goblin Battle Ram Zappies Bandit
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Skeleton Dragons Dart Goblin Zappies
Royal Delivery
Goblin Gang Skeleton Dragons Dart Goblin Battle Ram Zappies Baby Dragon Bandit
Fireball
Goblin Gang Skeleton Dragons Dart Goblin Battle Ram Zappies Baby Dragon Bandit
Poison
Goblin Gang Skeleton Dragons Dart Goblin Zappies
Lightning
Skeleton Dragons Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Bandit Skeleton Dragons Battle Ram Zappies Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Bandit Skeleton Dragons

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Battle Ram Baby Dragon Bandit
Skeleton Dragons
Zappies Baby Dragon
Dart Goblin
Goblin Gang Battle Ram Baby Dragon Bandit
Battle Ram
Bandit Goblin Gang Dart Goblin Zappies Baby Dragon
Zappies
Skeleton Dragons Battle Ram Baby Dragon Bandit
Baby Dragon
Goblin Gang Skeleton Dragons Dart Goblin Battle Ram Zappies Electro Giant Bandit
Electro Giant
Baby Dragon
Bandit
Battle Ram Goblin Gang Dart Goblin Zappies Baby Dragon

Defense Synergies 0 14

Goblin Gang
Skeleton Dragons Dart Goblin Zappies Bandit
Skeleton Dragons
Goblin Gang Dart Goblin Zappies Baby Dragon Bandit
Dart Goblin
Goblin Gang Skeleton Dragons Zappies Baby Dragon Bandit
Battle Ram
Zappies
Goblin Gang Skeleton Dragons Dart Goblin Electro Giant Bandit
Baby Dragon
Skeleton Dragons Dart Goblin Bandit
Electro Giant
Zappies
Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Dart Goblin Zappies Baby Dragon
Goblin Gang Skeleton Dragons Dart Goblin Zappies Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon Bandit
Skeleton Dragons Dart Goblin Goblin Gang Zappies Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon Electro Giant Bandit
Zappies Goblin Gang
Goblin Gang Dart Goblin Zappies Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon Electro Giant Bandit
Skeleton Dragons Goblin Gang Dart Goblin Zappies Baby Dragon
Goblin Gang Skeleton Dragons Zappies Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon
Goblin Gang Zappies Bandit
Goblin Gang Zappies Electro Giant Bandit
Goblin Gang Skeleton Dragons Zappies
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon Bandit
Baby Dragon Skeleton Dragons Dart Goblin Zappies Bandit
Dart Goblin Zappies
Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Electro Giant Bandit
Bandit Goblin Gang Skeleton Dragons Baby Dragon
Goblin Gang Zappies Bandit
Goblin Gang Zappies Bandit
Goblin Gang Zappies Bandit
Skeleton Dragons Electro Giant Goblin Gang Dart Goblin Zappies Baby Dragon
Goblin Gang Dart Goblin Zappies Bandit
Zappies
Skeleton Dragons Zappies Baby Dragon Bandit
Goblin Gang Skeleton Dragons Dart Goblin Zappies
Dart Goblin Zappies
Electro Giant
Goblin Gang Zappies Bandit
Skeleton Dragons Dart Goblin Zappies Baby Dragon Electro Giant
Goblin Gang Zappies Electro Giant Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Zappies Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin
Skeleton Dragons Baby Dragon
Skeleton Dragons Electro Giant Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Bandit
Goblin Gang
Skeleton Dragons Dart Goblin Bandit
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Electro Giant
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon
Electro Giant Skeleton Dragons Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Bandit
Skeleton Dragons Dart Goblin Baby Dragon Electro Giant
Skeleton Dragons Dart Goblin Zappies Electro Giant
Skeleton Dragons Dart Goblin Bandit
Skeleton Dragons Zappies
Goblin Gang Dart Goblin Zappies Bandit
Skeleton Dragons Dart Goblin Zappies Baby Dragon
Goblin Gang Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Electro Giant
Skeleton Dragons Dart Goblin
Electro Giant Goblin Gang Skeleton Dragons Dart Goblin Zappies Baby Dragon
Skeleton Dragons Dart Goblin Zappies
Dart Goblin Baby Dragon Electro Giant Bandit
Skeleton Dragons Dart Goblin

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