My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Dragons Royal Recruits
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Royal Recruits Bomb Tower Giant Skeleton
The Log
Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Skeleton Dragons Royal Recruits
Royal Delivery
Goblin Gang Skeleton Dragons Elite Barbarians Royal Recruits Giant Skeleton
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Bomb Tower
Poison
Goblin Gang Skeleton Dragons Royal Recruits Bomb Tower
Lightning
Skeleton Dragons Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bomb Tower Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Dragons Bomb Tower Elite Barbarians Giant Skeleton Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Skeleton Dragons Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Giant Skeleton
Skeleton Dragons
Royal Recruits Giant Skeleton
Elite Barbarians
The Log
Royal Recruits
Goblin Gang Skeleton Dragons
Bomb Tower
Giant Skeleton
Goblin Gang Skeleton Dragons The Log
Electro Giant
The Log
Elite Barbarians Giant Skeleton

Defense Synergies 2 9

Goblin Gang
Skeleton Dragons Royal Recruits Bomb Tower Giant Skeleton The Log
Skeleton Dragons
The Log Goblin Gang Bomb Tower
Elite Barbarians
The Log
Royal Recruits
Goblin Gang The Log
Bomb Tower
The Log Goblin Gang Skeleton Dragons
Giant Skeleton
Goblin Gang The Log
Electro Giant
The Log
Skeleton Dragons Bomb Tower Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits The Log
Elite Barbarians Bomb Tower Goblin Gang Skeleton Dragons Royal Recruits The Log
Goblin Gang Bomb Tower Skeleton Dragons Elite Barbarians Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Bomb Tower Goblin Gang Skeleton Dragons
Elite Barbarians Royal Recruits Bomb Tower Giant Skeleton The Log
Goblin Gang The Log Skeleton Dragons Bomb Tower
Skeleton Dragons Goblin Gang Bomb Tower
Skeleton Dragons Royal Recruits Bomb Tower Giant Skeleton Electro Giant The Log
Goblin Gang Elite Barbarians Royal Recruits Bomb Tower
Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton
Goblin Gang Skeleton Dragons Royal Recruits Bomb Tower Giant Skeleton Electro Giant The Log
Skeleton Dragons Goblin Gang
Royal Recruits Bomb Tower Goblin Gang Skeleton Dragons Elite Barbarians Giant Skeleton The Log
Bomb Tower Goblin Gang Skeleton Dragons Royal Recruits The Log
Elite Barbarians Royal Recruits Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Elite Barbarians Royal Recruits Electro Giant The Log
Bomb Tower Goblin Gang Skeleton Dragons Elite Barbarians Royal Recruits
Bomb Tower Goblin Gang Skeleton Dragons Elite Barbarians Royal Recruits The Log
Bomb Tower The Log Skeleton Dragons Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Bomb Tower
Goblin Gang Skeleton Dragons Royal Recruits Elite Barbarians Bomb Tower Giant Skeleton Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Elite Barbarians Giant Skeleton Electro Giant
Goblin Gang Skeleton Dragons Elite Barbarians Bomb Tower The Log
Goblin Gang Royal Recruits Giant Skeleton Elite Barbarians Bomb Tower The Log
Goblin Gang Royal Recruits Giant Skeleton Elite Barbarians The Log
Royal Recruits Giant Skeleton Goblin Gang Elite Barbarians
Skeleton Dragons Electro Giant Goblin Gang Bomb Tower
Goblin Gang Royal Recruits Elite Barbarians Bomb Tower Giant Skeleton
Giant Skeleton Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Giant Skeleton Skeleton Dragons Elite Barbarians Bomb Tower The Log
Royal Recruits Goblin Gang Skeleton Dragons
Elite Barbarians Royal Recruits Bomb Tower Giant Skeleton
Royal Recruits Elite Barbarians Giant Skeleton Electro Giant The Log
Elite Barbarians Royal Recruits Giant Skeleton Goblin Gang Bomb Tower
Royal Recruits Skeleton Dragons Bomb Tower Electro Giant
Goblin Gang Elite Barbarians Royal Recruits Electro Giant Skeleton Dragons Bomb Tower Giant Skeleton The Log
Skeleton Dragons Elite Barbarians Royal Recruits Bomb Tower Giant Skeleton Electro Giant The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Royal Recruits Giant Skeleton The Log
Skeleton Dragons The Log
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Royal Recruits Giant Skeleton The Log
Skeleton Dragons The Log
Skeleton Dragons Electro Giant
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Goblin Gang Elite Barbarians
Skeleton Dragons Royal Recruits The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons The Log
Skeleton Dragons Royal Recruits The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Electro Giant The Log
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons
The Log
Skeleton Dragons Royal Recruits The Log
Electro Giant The Log Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Elite Barbarians Skeleton Dragons Electro Giant
Skeleton Dragons Electro Giant
Elite Barbarians
Skeleton Dragons The Log
Skeleton Dragons
Giant Skeleton
The Log
Goblin Gang Royal Recruits
Skeleton Dragons
The Log
Goblin Gang Skeleton Dragons
The Log Skeleton Dragons
Giant Skeleton Electro Giant
Skeleton Dragons Elite Barbarians Royal Recruits
Electro Giant Goblin Gang Skeleton Dragons Elite Barbarians Royal Recruits Giant Skeleton The Log
Skeleton Dragons
Royal Recruits Giant Skeleton Electro Giant The Log
Skeleton Dragons

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