My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram Dark Prince Bandit
Giant Snowball
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram
Zap
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Dark Prince Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Dark Prince Bandit
The Log
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Dart Goblin
Royal Delivery
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Dark Prince Bandit
Fireball
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Bandit
Poison
Goblin Gang Skeleton Barrel Dart Goblin
Lightning
Battle Ram Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Barrel Dart Goblin Bandit Battle Ram Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Skeleton Barrel Dart Goblin

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Dart Goblin Battle Ram Mirror Dark Prince Bandit
Skeleton Barrel
Goblin Gang Dart Goblin Battle Ram Mirror Dark Prince Bandit Mega Knight
Dart Goblin
Goblin Gang Skeleton Barrel Battle Ram Mirror Dark Prince Bandit Mega Knight
Battle Ram
Bandit Goblin Gang Skeleton Barrel Dart Goblin Mirror
Mirror
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram
Dark Prince
Goblin Gang Skeleton Barrel Dart Goblin Bandit
Bandit
Battle Ram Goblin Gang Skeleton Barrel Dart Goblin Dark Prince Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin Bandit

Defense Synergies 0 13

Goblin Gang
Dart Goblin Mirror Dark Prince Bandit
Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Skeleton Barrel Mirror Dark Prince Bandit Mega Knight
Battle Ram
Mirror
Goblin Gang Dart Goblin Mega Knight
Dark Prince
Goblin Gang Dart Goblin Bandit
Bandit
Goblin Gang Dart Goblin Dark Prince Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin
Goblin Gang Dart Goblin Dark Prince Bandit Mega Knight
Goblin Gang Mega Knight Dart Goblin Dark Prince Bandit
Goblin Gang Dart Goblin Dark Prince Bandit Mega Knight
Dark Prince Mega Knight
Goblin Gang Dart Goblin Dark Prince Bandit Mega Knight
Dart Goblin Goblin Gang
Skeleton Barrel Dart Goblin Bandit Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Dark Prince Bandit Mega Knight
Goblin Gang Dart Goblin Dark Prince Bandit Mega Knight
Goblin Gang Dart Goblin
Mega Knight Goblin Gang Dark Prince Bandit
Mega Knight Goblin Gang Dart Goblin Dark Prince
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Goblin Gang Dark Prince
Mega Knight Goblin Gang Dart Goblin Dark Prince Bandit
Dart Goblin Dark Prince Bandit Mega Knight
Dart Goblin
Goblin Gang Dark Prince Mega Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Bandit
Bandit Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Bandit Mega Knight Dark Prince
Goblin Gang Dark Prince Mega Knight Bandit
Goblin Gang Dark Prince Bandit Mega Knight
Goblin Gang Skeleton Barrel Dart Goblin
Goblin Gang Dark Prince Dart Goblin Bandit
Mega Knight Dark Prince
Mega Knight Dark Prince Bandit
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Goblin Gang Bandit
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Dark Prince
Mega Knight Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Dark Prince
Dark Prince Mega Knight
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Bandit
Goblin Gang
Skeleton Barrel Dart Goblin Dark Prince Bandit
Dart Goblin
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Dart Goblin Bandit Mega Knight
Skeleton Barrel Dart Goblin Dark Prince Bandit Mega Knight
Skeleton Barrel Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel
Dark Prince Mega Knight
Skeleton Barrel Dart Goblin Bandit
Skeleton Barrel Bandit Mega Knight
Skeleton Barrel Dart Goblin Bandit
Dart Goblin
Skeleton Barrel Dart Goblin
Dart Goblin Bandit Mega Knight
Mega Knight
Skeleton Barrel Goblin Gang Dart Goblin Dark Prince Bandit
Dart Goblin
Goblin Gang Dart Goblin Dark Prince Mega Knight
Skeleton Barrel Dart Goblin
Dart Goblin Dark Prince Mega Knight
Goblin Gang Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin Dark Prince Bandit Mega Knight
Dart Goblin Mega Knight

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