My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram
Giant Snowball
Goblin Gang Skeleton Barrel Dart Goblin Battle Ram Lumberjack
Zap
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker Dart Goblin
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Wizard Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Firecracker Dart Goblin Battle Ram Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Firecracker Dart Goblin

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker Dart Goblin Battle Ram
Skeleton Barrel
Firecracker Goblin Gang Dart Goblin Battle Ram Lumberjack
Firecracker
Skeleton Barrel Goblin Gang Dart Goblin Battle Ram Lumberjack
Dart Goblin
Goblin Gang Skeleton Barrel Firecracker Battle Ram
Battle Ram
Goblin Gang Skeleton Barrel Firecracker Dart Goblin Electro Wizard Lumberjack
Wizard
Lumberjack
Electro Wizard
Battle Ram Lumberjack
Lumberjack
Skeleton Barrel Firecracker Battle Ram Wizard Electro Wizard

Defense Synergies 0 13

Goblin Gang
Firecracker Dart Goblin Electro Wizard Lumberjack
Skeleton Barrel
Dart Goblin
Firecracker
Goblin Gang Dart Goblin Electro Wizard Lumberjack
Dart Goblin
Goblin Gang Skeleton Barrel Firecracker Electro Wizard Lumberjack
Battle Ram
Wizard
Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Firecracker Dart Goblin Wizard Lumberjack
Lumberjack
Goblin Gang Firecracker Dart Goblin Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin Wizard Electro Wizard
Lumberjack Goblin Gang Firecracker Dart Goblin Electro Wizard
Goblin Gang Lumberjack Dart Goblin Electro Wizard
Lumberjack Goblin Gang Firecracker Dart Goblin Electro Wizard
Firecracker Lumberjack
Goblin Gang Firecracker Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Goblin Gang Firecracker Wizard
Skeleton Barrel Dart Goblin Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Firecracker Dart Goblin Electro Wizard Lumberjack
Goblin Gang Dart Goblin Electro Wizard Firecracker Wizard Lumberjack
Goblin Gang Firecracker Dart Goblin Wizard Electro Wizard
Lumberjack Goblin Gang Wizard Electro Wizard
Wizard Goblin Gang Firecracker Dart Goblin Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Wizard Goblin Gang Firecracker Electro Wizard Lumberjack
Goblin Gang Firecracker Dart Goblin Wizard Electro Wizard Lumberjack
Wizard Firecracker Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Lumberjack
Goblin Gang Wizard Firecracker Dart Goblin Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Firecracker Wizard Lumberjack
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Lumberjack
Firecracker Wizard Goblin Gang Skeleton Barrel Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Lumberjack
Lumberjack
Electro Wizard Firecracker
Goblin Gang Dart Goblin
Dart Goblin Lumberjack
Electro Wizard
Goblin Gang Wizard Lumberjack
Wizard Firecracker Dart Goblin
Goblin Gang Electro Wizard Firecracker Dart Goblin Lumberjack
Firecracker Dart Goblin Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin Electro Wizard
Skeleton Barrel Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Wizard Firecracker
Firecracker Wizard Skeleton Barrel Dart Goblin
Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Goblin Gang Electro Wizard Lumberjack
Firecracker Skeleton Barrel Dart Goblin Wizard Electro Wizard
Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard Electro Wizard
Skeleton Barrel Firecracker Dart Goblin Wizard
Wizard
Skeleton Barrel
Firecracker Wizard
Firecracker Skeleton Barrel Dart Goblin Wizard Electro Wizard
Skeleton Barrel Wizard
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Dart Goblin Wizard
Dart Goblin Wizard
Firecracker Electro Wizard
Firecracker Wizard
Skeleton Barrel Electro Wizard Goblin Gang Dart Goblin
Firecracker Dart Goblin Wizard Electro Wizard
Goblin Gang Firecracker Dart Goblin Wizard Electro Wizard Lumberjack
Skeleton Barrel Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Skeleton Barrel Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Wizard

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