My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Electro Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Firecracker Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Skeleton Barrel Firecracker Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Skeleton Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Goblin Gang Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Inferno Dragon Mega Knight
Rage
Electro Wizard
The Log
Mega Knight
Electro Wizard
Rage Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker
Mega Knight
Inferno Dragon Skeleton Barrel Firecracker The Log Electro Wizard

Defense Synergies 1 13

Goblin Gang
Firecracker The Log Electro Wizard Inferno Dragon
Skeleton Barrel
Mega Knight
Firecracker
The Log Goblin Gang Electro Wizard Mega Knight
Rage
The Log
Firecracker Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Goblin Gang Firecracker The Log Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Firecracker The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log Electro Wizard
Inferno Dragon Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker
Skeleton Barrel The Log Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Firecracker The Log Electro Wizard
The Log Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Firecracker The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Firecracker The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Firecracker Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Firecracker The Log Inferno Dragon
Mega Knight Firecracker The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Skeleton Barrel The Log Electro Wizard
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Goblin Gang Electro Wizard
Firecracker Skeleton Barrel The Log Electro Wizard
Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log Mega Knight
Skeleton Barrel Firecracker The Log Electro Wizard Mega Knight
Skeleton Barrel Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Skeleton Barrel The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Skeleton Barrel Electro Wizard
Skeleton Barrel The Log Mega Knight
Skeleton Barrel Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Skeleton Barrel Electro Wizard Goblin Gang
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Electro Wizard Mega Knight
The Log Skeleton Barrel Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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