My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army
Zap
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Valkyrie Goblin Barrel Skeleton Army Royal Ghost
The Log
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Valkyrie Goblin Barrel Skeleton Army Royal Ghost
Fireball
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Poison
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Royal Ghost Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Firecracker Goblin Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Skeleton Barrel Firecracker Valkyrie Royal Ghost
Skeleton Barrel
Firecracker Goblin Barrel Goblin Gang Valkyrie Royal Ghost Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Valkyrie Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Skeleton Barrel Firecracker Royal Ghost
Goblin Barrel
Goblin Gang Skeleton Barrel Valkyrie Firecracker Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Goblin Barrel
Royal Ghost
Goblin Gang Skeleton Barrel Valkyrie Goblin Barrel Mega Knight
Mega Knight
Skeleton Barrel Firecracker Goblin Barrel Royal Ghost

Defense Synergies 1 7

Goblin Gang
Firecracker Valkyrie Skeleton Army
Skeleton Barrel
Mega Knight
Firecracker
Valkyrie Goblin Gang Skeleton Army Mega Knight
Valkyrie
Firecracker Goblin Gang
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker
Royal Ghost
Mega Knight
Mega Knight
Skeleton Barrel Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Valkyrie Royal Ghost Mega Knight
Goblin Gang Firecracker
Skeleton Barrel Valkyrie Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Valkyrie Royal Ghost Mega Knight
Goblin Gang Valkyrie Skeleton Army Firecracker Royal Ghost Mega Knight
Goblin Gang Firecracker
Skeleton Army Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Mega Knight Goblin Gang Firecracker Royal Ghost
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Goblin Gang Firecracker Skeleton Army Royal Ghost
Valkyrie Firecracker Royal Ghost Mega Knight
Goblin Gang Valkyrie Skeleton Army Royal Ghost Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Royal Ghost
Goblin Gang Skeleton Barrel Firecracker Valkyrie Royal Ghost Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight
Firecracker Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Royal Ghost
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Goblin Gang
Firecracker Skeleton Barrel Valkyrie
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Valkyrie Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Valkyrie Mega Knight
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker Valkyrie Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Skeleton Barrel Firecracker Royal Ghost Mega Knight
Firecracker Mega Knight

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