My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mortar Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians Goblin Drill
Giant Snowball
Goblin Gang Skeleton Barrel Musketeer Goblin Drill Little Prince
Zap
Goblin Gang Skeleton Barrel Mortar Goblin Drill Little Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Mortar Elite Barbarians Musketeer Goblin Drill Little Prince
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Musketeer Goblin Drill Little Prince
Earthquake
Goblin Gang Mortar Goblin Drill
Arrows
Goblin Gang Skeleton Barrel Goblin Drill Little Prince
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Musketeer Goblin Drill P.E.K.K.A Little Prince
Fireball
Goblin Gang Skeleton Barrel Mortar Elite Barbarians Musketeer Goblin Drill Little Prince
Poison
Goblin Gang Skeleton Barrel Mortar Musketeer Goblin Drill Little Prince
Lightning
Mortar Elite Barbarians Musketeer Little Prince
Rocket
Mortar Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Little Prince Mortar Musketeer Goblin Drill Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Barrel Little Prince Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Mortar Goblin Drill P.E.K.K.A
Skeleton Barrel
Goblin Gang Mortar Musketeer Goblin Drill
Mortar
Goblin Gang Skeleton Barrel Musketeer
Elite Barbarians
Musketeer
Skeleton Barrel Mortar P.E.K.K.A
Goblin Drill
Goblin Gang Skeleton Barrel
P.E.K.K.A
Goblin Gang Musketeer
Little Prince

Defense Synergies 1 7

Goblin Gang
Musketeer Mortar Goblin Drill P.E.K.K.A
Skeleton Barrel
Musketeer
Mortar
Goblin Gang Musketeer
Elite Barbarians
Musketeer
Goblin Gang Skeleton Barrel Mortar Goblin Drill P.E.K.K.A
Goblin Drill
Goblin Gang Musketeer
P.E.K.K.A
Goblin Gang Musketeer
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Musketeer
Elite Barbarians P.E.K.K.A Goblin Gang Mortar Musketeer Goblin Drill
Goblin Gang Mortar P.E.K.K.A Elite Barbarians Musketeer Goblin Drill
Elite Barbarians P.E.K.K.A Goblin Gang Mortar Musketeer Goblin Drill
Elite Barbarians P.E.K.K.A
Goblin Gang Musketeer
Musketeer Goblin Gang Mortar Little Prince
Skeleton Barrel Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Elite Barbarians Musketeer Goblin Drill
Goblin Gang Elite Barbarians Musketeer Little Prince
Goblin Gang Musketeer Goblin Drill
Musketeer Goblin Gang
Mortar Goblin Drill P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Goblin Gang Mortar Goblin Drill P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Mortar Goblin Drill
Goblin Gang Mortar Elite Barbarians Goblin Drill P.E.K.K.A
Goblin Gang Mortar Elite Barbarians Musketeer Goblin Drill P.E.K.K.A
Mortar Goblin Gang Elite Barbarians Musketeer Goblin Drill Little Prince
Mortar Goblin Drill Musketeer Little Prince
P.E.K.K.A Mortar Elite Barbarians Musketeer Goblin Drill
Goblin Gang Elite Barbarians Musketeer P.E.K.K.A Little Prince
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians P.E.K.K.A
Goblin Gang Skeleton Barrel Mortar Elite Barbarians Musketeer
Goblin Gang P.E.K.K.A Elite Barbarians Musketeer
Goblin Gang P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Goblin Gang Elite Barbarians Musketeer Goblin Drill
Goblin Gang Skeleton Barrel Musketeer
Goblin Gang P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
P.E.K.K.A Mortar Elite Barbarians
P.E.K.K.A Goblin Gang Musketeer Goblin Drill
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Mortar Musketeer Goblin Drill P.E.K.K.A Little Prince
Elite Barbarians Musketeer P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Musketeer Goblin Drill
Mortar Skeleton Barrel Musketeer
Skeleton Barrel Goblin Drill
Skeleton Barrel Musketeer
Mortar
Skeleton Barrel Musketeer
Mortar Musketeer
Skeleton Barrel
Skeleton Barrel Mortar
Goblin Gang Elite Barbarians Musketeer
Skeleton Barrel Mortar Musketeer
Musketeer
Skeleton Barrel Mortar Elite Barbarians Musketeer
Skeleton Barrel Mortar Musketeer
Skeleton Barrel Mortar Elite Barbarians Musketeer
Skeleton Barrel Mortar Musketeer Goblin Drill
Skeleton Barrel Mortar Musketeer
Mortar
Skeleton Barrel Mortar Musketeer
Skeleton Barrel Mortar Little Prince
Musketeer
Musketeer
Skeleton Barrel Mortar Musketeer Goblin Drill
Mortar Little Prince
Mortar Skeleton Barrel Musketeer
Skeleton Barrel Mortar Musketeer
Skeleton Barrel Mortar Musketeer
Elite Barbarians Musketeer Little Prince
Skeleton Barrel Musketeer
Elite Barbarians
Mortar Musketeer
P.E.K.K.A
Skeleton Barrel Goblin Gang Musketeer
Musketeer
Goblin Gang Musketeer
Skeleton Barrel Mortar Musketeer
Elite Barbarians Musketeer P.E.K.K.A
Goblin Gang Elite Barbarians Musketeer
Musketeer
Skeleton Barrel Mortar Musketeer Little Prince
P.E.K.K.A
Mortar

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