My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Giant Snowball
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Zap
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Tesla Royal Hogs Guards Skeleton Army
The Log
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Earthquake
Goblin Gang Tesla Royal Hogs Guards Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Fireball
Goblin Gang Skeleton Barrel Tesla Royal Hogs Skeleton Army
Poison
Goblin Gang Skeleton Barrel Royal Hogs Guards Skeleton Army
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Barrel Guards Skeleton Army Tesla Fireball Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Barrel Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Royal Hogs
Skeleton Barrel
Fireball Goblin Gang Royal Hogs Guards
Tesla
Fireball
Skeleton Barrel Royal Hogs
Royal Hogs
Goblin Gang Skeleton Barrel Fireball Guards
Rage
Guards
Skeleton Barrel Royal Hogs
Skeleton Army

Defense Synergies 1 7

Goblin Gang
Tesla Guards Skeleton Army
Skeleton Barrel
Fireball
Tesla
Goblin Gang Fireball Guards Skeleton Army
Fireball
Skeleton Barrel Tesla
Royal Hogs
Rage
Guards
Goblin Gang Tesla Skeleton Army
Skeleton Army
Goblin Gang Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Fireball
Skeleton Army Goblin Gang Tesla
Goblin Gang Tesla Skeleton Army
Tesla Skeleton Army Goblin Gang Guards
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Tesla Guards
Tesla Goblin Gang Fireball
Skeleton Barrel Tesla Fireball
Tesla Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Tesla
Goblin Gang Guards Skeleton Army Tesla Fireball
Tesla Goblin Gang Fireball
Tesla Skeleton Army Goblin Gang Fireball Guards
Fireball Skeleton Army Goblin Gang Tesla Guards
Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla Fireball
Tesla Goblin Gang Fireball Skeleton Army
Tesla Fireball Goblin Gang Guards Skeleton Army
Tesla Fireball Guards
Tesla
Goblin Gang Skeleton Army Tesla Fireball Guards
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Tesla Fireball
Fireball Goblin Gang Skeleton Barrel Tesla
Goblin Gang Guards Skeleton Army
Goblin Gang Guards Skeleton Army Tesla Fireball
Goblin Gang Tesla Guards Skeleton Army
Fireball Goblin Gang Skeleton Barrel Tesla
Goblin Gang Guards Skeleton Army Tesla Fireball
Tesla Skeleton Army
Fireball Skeleton Army
Goblin Gang Tesla Guards Skeleton Army
Tesla Guards
Skeleton Army Fireball Guards
Skeleton Army Goblin Gang Tesla Fireball Guards
Tesla Fireball Skeleton Army
Goblin Gang Tesla Guards Skeleton Army Fireball
Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Guards
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Guards
Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Goblin Gang Fireball Guards
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball
Skeleton Barrel Fireball Guards
Fireball
Fireball
Fireball
Fireball
Skeleton Barrel Goblin Gang Fireball Guards Skeleton Army
Fireball
Fireball
Fireball Goblin Gang
Skeleton Barrel Fireball
Fireball
Goblin Gang Fireball Guards
Fireball
Skeleton Barrel Fireball
Fireball

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