My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Baby Dragon
Zap
Goblin Gang Skeleton Barrel Dart Goblin
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Wizard Magic Archer
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Barrel Dart Goblin
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Hog Rider Wizard Baby Dragon Magic Archer
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Hog Rider Wizard Baby Dragon Magic Archer
Poison
Goblin Gang Skeleton Barrel Dart Goblin Wizard Magic Archer
Lightning
Elite Barbarians Wizard Baby Dragon Magic Archer
Rocket
Elite Barbarians Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Baby Dragon Magic Archer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Barrel Dart Goblin Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel
Goblin Gang Dart Goblin Hog Rider Magic Archer
Elite Barbarians
Dart Goblin Hog Rider Wizard
Dart Goblin
Goblin Gang Skeleton Barrel Elite Barbarians Hog Rider Baby Dragon
Hog Rider
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Wizard Baby Dragon Magic Archer
Wizard
Elite Barbarians Hog Rider
Baby Dragon
Goblin Gang Dart Goblin Hog Rider
Magic Archer
Skeleton Barrel Hog Rider

Defense Synergies 0 7

Goblin Gang
Dart Goblin Magic Archer
Skeleton Barrel
Dart Goblin
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Goblin Gang Skeleton Barrel Elite Barbarians Baby Dragon Magic Archer
Hog Rider
Wizard
Elite Barbarians
Baby Dragon
Dart Goblin
Magic Archer
Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Elite Barbarians Goblin Gang Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin
Elite Barbarians Goblin Gang Dart Goblin
Elite Barbarians
Goblin Gang Dart Goblin Baby Dragon Magic Archer
Dart Goblin Goblin Gang Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin
Goblin Gang Dart Goblin Wizard Baby Dragon Magic Archer
Goblin Gang Dart Goblin Wizard Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Wizard
Wizard Goblin Gang Dart Goblin Baby Dragon Magic Archer
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Dart Goblin Magic Archer
Elite Barbarians Dart Goblin
Goblin Gang Wizard Elite Barbarians Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Skeleton Barrel Elite Barbarians Wizard Baby Dragon Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Goblin Gang Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Dart Goblin
Elite Barbarians
Elite Barbarians Baby Dragon Magic Archer
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Dart Goblin Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Dart Goblin Baby Dragon Magic Archer
Elite Barbarians Dart Goblin Wizard Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin
Wizard Baby Dragon Magic Archer
Wizard Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard
Goblin Gang Elite Barbarians
Skeleton Barrel Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Elite Barbarians Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Elite Barbarians Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Magic Archer Skeleton Barrel Dart Goblin Wizard Baby Dragon
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Skeleton Barrel Baby Dragon
Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Elite Barbarians Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Skeleton Barrel Goblin Gang Dart Goblin Magic Archer
Dart Goblin Wizard Baby Dragon Magic Archer
Goblin Gang Dart Goblin Wizard Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Wizard Baby Dragon Magic Archer
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Baby Dragon Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Dart Goblin Wizard

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