My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Barbarian Hut Cannon Cart Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart
Giant Snowball
Goblin Gang
Zap
Goblin Gang Cannon Cart
Barbarian Barrel
Goblin Gang Barbarian Hut Cannon Cart
The Log
Goblin Gang Suspicious Bush Barbarian Hut Cannon Cart
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Suspicious Bush
Royal Delivery
Goblin Gang Cannon Cart
Fireball
Goblin Gang Suspicious Bush Barbarian Hut Cannon Cart
Poison
Goblin Gang Suspicious Bush Barbarian Hut
Lightning
Barbarian Hut Cannon Cart Monk
Rocket
Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage The Log Goblin Gang Cannon Cart Monk Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Rage The Log Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Barbarian Hut Cannon Cart Monk
Suspicious Bush
Barbarian Hut
Goblin Gang
Rage
Cannon Cart
Cannon Cart
The Log Goblin Gang Rage
The Log
Cannon Cart Mega Knight
Mega Knight
The Log
Monk
Goblin Gang

Defense Synergies 0 5

Goblin Gang
Barbarian Hut Cannon Cart The Log
Suspicious Bush
Barbarian Hut
Goblin Gang The Log
Rage
Cannon Cart
Goblin Gang
The Log
Goblin Gang Barbarian Hut Mega Knight
Mega Knight
The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart The Log
Barbarian Hut Goblin Gang Cannon Cart The Log Mega Knight Monk
Goblin Gang Barbarian Hut Mega Knight Cannon Cart
Barbarian Hut Goblin Gang Cannon Cart Mega Knight Monk
The Log Mega Knight Monk
Goblin Gang The Log Cannon Cart Mega Knight
Goblin Gang Barbarian Hut
Barbarian Hut Cannon Cart The Log Mega Knight Monk
Barbarian Hut Goblin Gang
Goblin Gang Cannon Cart Mega Knight
Goblin Gang Cannon Cart The Log Mega Knight
Goblin Gang Barbarian Hut
Barbarian Hut Mega Knight Goblin Gang Cannon Cart The Log
Barbarian Hut Mega Knight Goblin Gang Cannon Cart The Log
Barbarian Hut Goblin Gang Cannon Cart Mega Knight
Barbarian Hut Monk Goblin Gang The Log Mega Knight
Barbarian Hut Mega Knight Goblin Gang Cannon Cart
Mega Knight Goblin Gang Barbarian Hut Cannon Cart The Log
The Log Barbarian Hut Cannon Cart Mega Knight
Barbarian Hut Cannon Cart
Goblin Gang Mega Knight Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Mega Knight Cannon Cart
Goblin Gang Cannon Cart The Log Mega Knight Monk
Goblin Gang Mega Knight Barbarian Hut Cannon Cart The Log
Goblin Gang Mega Knight Barbarian Hut Cannon Cart The Log Monk
Barbarian Hut Goblin Gang Cannon Cart Mega Knight
Goblin Gang Monk
Goblin Gang Barbarian Hut Cannon Cart
Mega Knight Barbarian Hut Cannon Cart
Mega Knight Barbarian Hut Cannon Cart The Log Monk
Goblin Gang Barbarian Hut
Mega Knight Cannon Cart
Mega Knight Monk The Log
Cannon Cart Mega Knight Goblin Gang Barbarian Hut
Barbarian Hut Cannon Cart Mega Knight
Goblin Gang Barbarian Hut Cannon Cart The Log Monk
Mega Knight Barbarian Hut Cannon Cart The Log
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut The Log Monk
Monk The Log
Barbarian Hut Cannon Cart The Log
Cannon Cart Barbarian Hut The Log
The Log Mega Knight
Monk
The Log
The Log Barbarian Hut
The Log Monk
Goblin Gang
Monk Cannon Cart The Log
Monk
Barbarian Hut Cannon Cart The Log
Cannon Cart Monk
Barbarian Hut Cannon Cart The Log
Barbarian Hut Cannon Cart The Log
Barbarian Hut Cannon Cart The Log Mega Knight
Monk
The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
Barbarian Hut Cannon Cart The Log Monk
The Log Mega Knight
The Log Monk
The Log Mega Knight Monk
The Log
The Log Mega Knight
Monk
Mega Knight
The Log Monk
Goblin Gang Barbarian Hut Cannon Cart
Monk
The Log
Goblin Gang Cannon Cart Mega Knight
The Log
Monk
Cannon Cart Mega Knight
Goblin Gang The Log
Cannon Cart The Log Mega Knight Monk
Cannon Cart
Mega Knight Monk

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